I wasn’t a fan of a number of choices they made in their RPG systems in the Original Sin games, so until we see what their next game is, I’ll wonder how much of the heavy lifting done in BG3 was due to D&D rather than their designers. Still, BG3 knocked basically everything out of the park, so even a lesser RPG from this team will still likely be great. It would be nice to have the CRPG equivalent of Starfield from Larian, since most sci-fi RPGs tend to stick to the post-apocalypse.
I haven’t played it, but it’s on my list. A very long list. And Rogue Trader is 40k, right? Meaning fantasy trappings but in space? That can also be fine, but I appreciated Starfield’s setting for sticking to harder sci-fi tropes, like its obvious inspiration of Interstellar.
Yes it’s 40k, but it’s more like original sin in terms of gameplay kind of. Pretty good, nothing to be bummed about it if you don’t play it at all though. Personal take.
Rogue Trader is Owlcat, not Larian. They are also gods of CRPGs and tend to have really good dialogue and character writing. But Larian’s thing is more the environmental systems whereas Owlcat tends to prefer to go REALLY hard on the core rulesets as well as the way branching narratives work.
If you like RT, check out Pathfinder Wrath of the Righteous. It definitely appeals to those of us who grew up on 3(.5)e D&D (since that is basically Pathfinder) but a lot of people (self included) will regularly argue that it is in the running to be the best CRPG ever made. Yes, that includes Planescape.
What? You aren’t a fan of a mandatory minigame that can cause instant failures at any moment and is all but guaranteed to during the lead up to the penultimate dungeon (note: Fail states on that can and should be disabled)? Or are you talking about said penultimate dungeon being nothing but translucent enemies with mind control who respawn unless you do the exact opposite of every other battle in the game and rush in to take out their spawners?
In all fairness, you can trivialize a lot of the hell in Kingmaker just by metagaming and preparing for the endgame early. If you don’t… yeah.
Whereas WOTR’s ridiculously plentiful enemy type(s) are much less obnoxious (and very clearly telegraphed the entire game) and they got rid of said endless failstates.
Kingmaker also has the problem of every encounter being designed for a full party but not actually having access to a full party until late in Act 1, after many mandatory combat encounters. The RNG also seems to hate me.
This game is so good. I hope Larian builds something even better for their next go.
Oh man, imagine if they did a Shadowrun game. Take their fantasy credentials/writing and mix it with cyberpunk…
Now I’m imagining this too.
They seem to love writing cities and fantasy-tech too, going by some of the stuff in BG3.
Looks like Shadowrun’s licensing is a complicated mess though, with Microsoft at least involved, so I guess it’s unlikely :(
I wasn’t a fan of a number of choices they made in their RPG systems in the Original Sin games, so until we see what their next game is, I’ll wonder how much of the heavy lifting done in BG3 was due to D&D rather than their designers. Still, BG3 knocked basically everything out of the park, so even a lesser RPG from this team will still likely be great. It would be nice to have the CRPG equivalent of Starfield from Larian, since most sci-fi RPGs tend to stick to the post-apocalypse.
Did you like rogue trader at all?
I haven’t played it, but it’s on my list. A very long list. And Rogue Trader is 40k, right? Meaning fantasy trappings but in space? That can also be fine, but I appreciated Starfield’s setting for sticking to harder sci-fi tropes, like its obvious inspiration of Interstellar.
Yes it’s 40k, but it’s more like original sin in terms of gameplay kind of. Pretty good, nothing to be bummed about it if you don’t play it at all though. Personal take.
To clarify:
Rogue Trader is Owlcat, not Larian. They are also gods of CRPGs and tend to have really good dialogue and character writing. But Larian’s thing is more the environmental systems whereas Owlcat tends to prefer to go REALLY hard on the core rulesets as well as the way branching narratives work.
If you like RT, check out Pathfinder Wrath of the Righteous. It definitely appeals to those of us who grew up on 3(.5)e D&D (since that is basically Pathfinder) but a lot of people (self included) will regularly argue that it is in the running to be the best CRPG ever made. Yes, that includes Planescape.
Also note that Owlcat’s other Pathfinder game, Kingmaker, is absurdly punishing. Start with Wrath.
What? You aren’t a fan of a mandatory minigame that can cause instant failures at any moment and is all but guaranteed to during the lead up to the penultimate dungeon (note: Fail states on that can and should be disabled)? Or are you talking about said penultimate dungeon being nothing but translucent enemies with mind control who respawn unless you do the exact opposite of every other battle in the game and rush in to take out their spawners?
In all fairness, you can trivialize a lot of the hell in Kingmaker just by metagaming and preparing for the endgame early. If you don’t… yeah.
Whereas WOTR’s ridiculously plentiful enemy type(s) are much less obnoxious (and very clearly telegraphed the entire game) and they got rid of said endless failstates.
Kingmaker also has the problem of every encounter being designed for a full party but not actually having access to a full party until late in Act 1, after many mandatory combat encounters. The RNG also seems to hate me.
While we’re here, !crpg@lemmy.world definitely could use some love (and by love I mean posters).