Alternate account for @simple@lemmy.world
That’s how any platform or store works. I don’t understand what you want to be happening. Consumers will go to whatever store they like more and you’ll always have the choice to use another store.
If you’ve got a ton of games on Steam, but want to switch to GOG for the DRM-free stuff?
Why not use both?
They’ve trapped us in these separate little worlds where each one has its own “exclusives” and sales, forcing us to juggle multiple accounts just to find a good deal or play the games we want.
So do you just want one platform, or…?
That the devs helped create apparently.
deleted by creator
The second one is an older application of the first patent (pokeball again). The third one is literally just being able to mount an object or creature with some caveats like a flying one having to come down and carry you up, that one is ridiculous and a lot of games do something similar all the time.
That’s not exactly it. I read the description of '191 and it seems to be more like “throwing a ball to capture a character and place it in the player’s possession or throwing it to release a captured character”. You can see the patent drawings also depecting that, so it’s basically a patent of the Pokeball.
Not a lawyer so I have no idea how it’ll go in court but it does sound like Palworld infringes on this. It’s kinda funny that they could’ve avoided this by being a bit more legally distinct, like how TemTem throws cards instead of balls.
That depends on app developers, not MS. Having apps actually work through a translation layer would ease a lot of people’s problems when transitioning to ARM though.
Yeah, but that’s a bizarre decision. What’s the point of grinding combat if none of it carries over to the rest of the game? What’s the point in going back to the starter area to grind again?
I played it for 90 minutes now and I think it’s OK. It feels like an MMO that came out 20 years ago, whether that’s good or bad depends on you. Lots of grinding, running back and forth, and doing fetch quests.
Some parts of the game are really nice, I love how streamlined everything is and how the map tells you exactly which resources can be found where. The game overall is very, very polished for a smaller indie MMO. That said, it feels overly simple and grindy. The first quest literally starts by telling you to come back when you’re level 60, which is insane. The map is also very limited and not really open world, it’s like a bunch of interconnected rooms.
The worst part is one I didn’t even face yet, but everybody is saying that your character resets upon entering a new zone. That means all your skills reset back to level 1 and you don’t carry over any armor or weapons or anything like that upon finishing one section of the game. The entire game is episodic, so you could grind a hundred levels in combat only to walk into episode 2 and start all over. That sounds bizarre to me. Not sure if I’ll play any further.
If they did this from the start it might’ve sounded fine, but now it just feels like they’re trend-chasing after Apple Intelligence…
I completely missed the fact that it’s out, thanks for the reminder
You can do a lot of things by pirating. Most people aren’t interested in loading a Switch emulator and downloading roms.
Have you tried running it with Repentogon? It optimized mod performance and has an options menu to adjust performance settings.
You’re missing out, Repentance is amazing. They’re all on sale right now for the 10th anniversary so it’s a good time to get them.
The modding community really is insane. There are a couple of fan-made expansions like Fiend Folio that massively overhaul everything. I hope this update tries not to break mod support.
I remember playing it on release… Feels like a lifetime ago. Usually it’d feel like less but 10 years checks out for me here.
They both have very similar average scores though.
I watched some videos for the game and I’m genuinely baffled by how bad the writing in this game is. The rest of the game looks fine but most of the dialogue really is Forespoken territory. I think SkillUp put it best when he said “It’s written like the HR is in the room”
The time and effort people put into these games never ceases to amaze me. This looks very impressive.
Star Citizen is a game that exists, so sure, maybe “scam” isn’t the right word for it, but they’re still insanely sketchy. They constantly make promises they never meet, constantly beg the community for more funding when they already have an outrageous amount of funding, add insanely overpriced microtransactions to try to profit off whales, etc…
SC is driven by hype and nothing else. So many years later it still runs like ass and is very barebones, there’s a giant question mark on where all that money went and how the project is being handled. No Man’s Sky had a fraction of the budget and size and they managed to do so much more.
At best it’s the worst managed video game project of all time.
We’ve known this for a while. LLMs are a dead end, lots of companies have tried throwing more data at it but it’s becoming clear the differences between each model and the next are getting too small to notice, and none of them fix the major underlying issue that chat models keep spreading BS because it can’t differentiate between right and wrong