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So you can send the robot back in time, obviously.
So you can send the robot back in time, obviously.
Nowadays I mostly think of it in regards to how much control you have over the hardware. If you can Ship of Theseus your way to a completely different machine with completely different specs, that’s a PC to me. If you’re stuck with what you paid for, then it’s something else. A Mac Mini is not a PC in my book, but a Hackintosh is even though it’s the same OS and general hardware architecture.
But that’s just how I use the term.
Devs tend to go with simplified or cartoony graphics for legibility on the small integrated screen, but that’s just an art style choice. Doesn’t look too far off from Xenoblade 3, especially given polygons will be saved by not having to render a mile out. Or consider that Doom 2016 runs decently on the Switch.
The Wiimote worked with a pair of IR blasters to locate your screen. Joycons have no idea where your screen is. In that light, that they work as pointing devices at all is actually rather impressive.
I’m guessing a single release, and the game being used to show off the backwards compatibility features of the next system. Probably the usual 800p-900p 30fps on Switch and something higher when slotted into a Switch 2.
I’m running a 4090 on PCIe 3. Apparently I’m only losing about 5% off the potential frame rate, which is barely noticeable.
I love hex grids and wish more games used them.
Relevant Wikipedia?
512 shared on the 360, 256 dedicated RAM and 256 dedicated VRAM on the PS3.
Honestly, 3 doesn’t really need it. The art direction is excellent and just inceasing the render resolution works great. Same with ODST and Reach.
It was also based on Gearbox’s shoddy PC port, so the classic graphics were broken on release and stayed that way for about ten years.
They did. It was based on the PC version that Gearbox fucked up and it took ten years for the classic mode graphics to be fixed. The remastered graphics were a lazy mishmash of Halo 3 and Reach models haphazardly thrown together. The remastered level geometry also didn’t match the actual geometry, which resulted in things like invisible trees blocking your bullets.
Do you know if Nvidia Surround works? I’ve been gaming with a tripple monitor setup and would really like to keep it.
They had better call it Team Fortress 2 Episode 1.
No problem. I was pretty disappointed when I learned all the sci-fi writers were getting it wrong. Though, to be fair, it really should be called something else.
The limit is c because you have to use cables, radio, or other traditional methods to send the key. The data in the entangled pair would also have to be set at the time the two devices are constructed, so that’s not super useful. It might be useful for single use authentication, but that’s about it.
Don’t think of entanglement as being like one object in two spots. Think of it like identical twins. One twin getting a hair cut does nothing to the other twin’s hair. Similarly, altering a property of one entangled particle does nothing to the other and actually means they are no longer entangled or identical.
Quantum entanglement communications also have fundamental problems that will likely render them effectively unusable. You need a key to decrypt anything you send, and the key has to travel no faster than c. It’s impossible to tell the data from the noise without the key. Attempting to read the data or to change the data being sent also collapses the effect, which can only be fixed by bringing the two systems together. In short, you can only send a single packet of data and you can’t use it without a key transmitted using traditional methods.
I actually like having lights on the keyboard. Mostly because I can find rarely used keys in the dark.
I want them to launch a Deck v2, Controller v2, and a new take on the Steam Machine simultaneously with a goal of knocking Xbox out of the market and replacing them as the third console. A new Steam Machine right now would play all of Xbox’s exclusives on day one and some of Sony’s.