It’s the gift that keeps on giving.

  • gaylord_fartmaster@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    7 months ago

    Without scripting changes the “custom content” you will be able to add to the game is extremely limited. That is specifically limiting your ability to create something like a custom quest line, which was the topic of this comment thread.

    If you think licensed games are created with no oversight from the IP owner, especially when it comes to something that would potentially compete with another product they are trying to sell, you are extremely naive.

      • gaylord_fartmaster@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        7 months ago

        You skipped the part where it specifically says you’ll be able to create script mods with their modding tools

        Yeah I must have, can you please show me where it says that?

          • gaylord_fartmaster@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            7 months ago

            Mod.io is not their modding tools. You are conflating the two. The modding tools will allow you to create the mods, mod.io is for packaging, sharing, and loading mods. The only references to actually making scripting changes on the pages are talking about the Script Extender, which is an open source community made tool and NOT part of their mod tools.

            There is nowhere on that page that “specifically says you’ll be able to create script mods with their modding tools”. If anything it says the opposite.