The one that’s part blue, didn’t notice it at first but I think it’s mixed use.

  • emptyother@beehaw.org
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    1 year ago

    Seems they taken inspiration from a few of the mods everyone uses. If they haven’t taken anything from TMPE, the modding community will surely re-create the mod for CS2.

    • Mackie@lemmy.villa-straylight.social
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      1 year ago

      Considering they’ve hired the dev of TM:PE (iirc also the dev of Network Multitool, whose utilities you can see in the trailer), I have super high hopes

    • MrScottyTay@sh.itjust.works
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      1 year ago

      My biggest want for the sequel is less of a need for mods. Stuff like tmpe make the first one amazing but it also makes the experience feel a little shittier and harder to get back into after time away from the game. I always have to do a mod purge on the workshop and then figure out which are the versions that people use now. Making what could’ve been an impulsive play into something I’ve now spent hours sorting out and now that the game has finally loaded i no longer have time to play.

      • Kilograph@lemmy.world
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        1 year ago

        Same here. I played for about a year after it launched and had a lot of fun. I took a look last year after seeing some amazing screenshots and videos. The modding needed to produce the kinds of cities I was looking at was intense. Well beyond what I’m capable of doing for a few hours after work. And its not just finding the right mods but relearning the game and what all those mods do.

        That said, I’m very much interested and hopefully the developers will deliver a solid sequel.