• dtb@sh.itjust.works
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      1 year ago

      For me, it felt like the first game had something original to say and did it really, really well, but the second’s story was just another “revenge: dig two graves” story, with the bonus that Ellie murders a million people before the game decides that revenge doesn’t solve anything. It felt like the game missed its own point for the sake of the gameplay—gameplay that didn’t feel original to me like the first game did.

      Comparing the second to the first one, where I felt like the game introduced NPCs that didn’t have simple scripted one-liners … when I killed someone, holy shit, I felt bad about it. That person had a family, and even though it may have been justified, murder still felt bad. I thought the first game was really good at making a point that killing a person is very different than killing a monster.

      The second game didn’t seem to introduce anything new, and on top of that, the main plot’s message was in conflict with the practical genocide Ellie was committing on her way.

      • Md1501@sh.itjust.works
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        1 year ago

        I could see this, in the first game the killing was almost necessary ( with the exception of the hospital maybe) in the second one I liked the game play but was kind of sad at the forced killing of characters, the blind revenge aspect really bugged me.