stopthatgirl7@kbin.social to Technology@lemmy.world · 11 months agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square83fedilinkarrow-up1697arrow-down111file-textcross-posted to: technology@lemmy.world
arrow-up1686arrow-down1external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7@kbin.social to Technology@lemmy.world · 11 months agomessage-square83fedilinkfile-textcross-posted to: technology@lemmy.world
minus-squaresibannac@lemmy.worldlinkfedilinkEnglisharrow-up30·edit-211 months agoThey guess. We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms. From their FAQ.
minus-squareBrowning@lemmings.worldlinkfedilinkEnglisharrow-up28·11 months agoSo… They bill you based on a guess?
minus-squareZapBeebz_@lemmy.worldlinkfedilinkEnglisharrow-up18·11 months agoNot just any guess…a proprietary guess. So extra smokescreen and mirrors
minus-squareGetawombatupya@aussie.zonelinkfedilinkEnglisharrow-up15·11 months agoVery legal, very cool.
minus-squareStrider3200@lemmy.worldlinkfedilinkEnglisharrow-up4·11 months agoThanks for the clear response. 👍🏻
They guess.
From their FAQ.
So… They bill you based on a guess?
Not just any guess…a proprietary guess. So extra smokescreen and mirrors
Very legal, very cool.
Thanks for the clear response. 👍🏻