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inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 5 months ago

Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

www.pcgamer.com

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  • games@sh.itjust.works
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Diablo 1 and 2 devs secure $4.5 million for a new ARPG: 'We're going back to what made those early Diablo games feel so awesome but taking them in some cool, fresh directions'

www.pcgamer.com

inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 5 months ago
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  • games@sh.itjust.works
I love both cool things and fresh things, so this is great news.
  • etchinghillside@reddthat.com
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    5 months ago

    Hellgate London 2

    • nesc@lemmy.cafe
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      5 months ago

      I can only dream. 😿

    • DarkThoughts@fedia.io
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      5 months ago

      @nesc@lemmy.cafe https://www.einpresswire.com/article/698511180/bill-roper-opens-a-new-hellgate

      • nesc@lemmy.cafe
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        5 months ago

        Literally no one asked for what they are trying to push, lol. Oh yes give me more of those cloud servers, and battle passes! 🥴

        • DarkThoughts@fedia.io
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          5 months ago

          What? How do you think multiplayer games work. lol

          • nesc@lemmy.cafe
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            5 months ago

            Tell me how they work, if you are trying to insinuate that mentioned things are required somehow, I won’t laugh.

            • DarkThoughts@fedia.io
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              5 months ago

              Cloud based gaming servers are simply flexible game servers that have multiple international locations with dynamic load distributions instead of old fixed location game servers. There’s literally nothing wrong with that over the old and less flexible method because this gives you servers that are closer to your personal location, which means less ping, and them being able to scale means it is less likely of them just crapping themselves under heavier load, because they can scale up dynamically when needed.

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