It would be extremely barebones, but you can do something like this with Pandoc.
It would be extremely barebones, but you can do something like this with Pandoc.
That I agree with. Microsoft drafted the recommendation to use it for local networks, and Apple ignored it or co-opted it for mDNS.
Macs aren’t the only thing that use mDNS, either. I have a host monitoring solution that I wrote that uses it.
Yeah, that’s why I started using .lan.
I was using .local, but it ran into too many conflicts with an mDNS service I host and vice versa. I switched to .lan, but I’m certainly not going to switch to .internal unless another conflict surfaces.
I’ve also developed a host-monitoring solution that uses mDNS, so I’m not about to break my own software. 😅
Coincidentally, I just found this other thread that mentions EasyEffects: https://programming.dev/post/17612973
You might be able to use a virtual device to get it working for your use case.
I consider it a big deal. I’m clicking “Not Now” buttons all day when I just want to use a piece of software for its main purpose. And then because it says “Not Now” I get asked again and again and again.
Thank you! I was struggling to remember the proposal name.
Google was working on a feature that would do just that, but I can’t recall the name of it.
They backed down for now due to public outcry, but I expect they’re just biding their time.
Not with this announcement, but it was.
It depends on the model you run. Mistral, Gemma, or Phi are great for a majority of devices, even with CPU or integrated graphics inference.
Show me a music store I can purchase music from on my phone through an app, and I’ll purchase it.
I’m also going to push forward Tilda, which has been my preferred one for a while due to how minimal the UI is.
Yeah - the operating system (or perhaps the display hardware itself, not sure) has to stretch each software pixel to a fractional amount of larger hardware pixels. In the case of upscaling 720p to 1080p, each 720p software pixel has to stretch to 1.33 hardware pixels. This forces blending to occur, which makes the image less sharp.
The worst part of this in my opinion is reading text.
You also lose integer scaling if you need to run a game at common resolutions below 1080p. (720p/800p, etc.)
They added a video player with version 3, I think.
Now the question is - are they open sourcing the original Winamp, or the awful replacement?
We all mess up! I hope that helps - let me know if you see improvements!
I think there was a special process to get Nvidia working in WSL. Let me check… (I’m running natively on Linux, so my experience doing it with WSL is limited.)
https://docs.nvidia.com/cuda/wsl-user-guide/index.html - I’m sure you’ve followed this already, but according to this, it looks like you don’t want to install the Nvidia drivers, and only want to install the cuda-toolkit metapackage. I’d follow the instructions from that link closely.
You may also run into performance issues within WSL due to the virtual machine overhead.
The Android version of the app still has the zoom/cursor offset bug when using a software keyboard from when they sunset RDP 8. That has been a severe usability bug for over three years now.