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Joined 1 year ago
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Cake day: June 29th, 2023

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  • Why do you think C is the one true language? It’s a tool.

    There’s a single very simple answer to “what tool should I use?”. Use the best tool for the job

    The job is the objective - what are you trying to accomplish? What are your priorities? What compromise is best between time, cost, and quality? What are your abilities? What’s in your toolbox right now, and what could you obtain within the time frame?

    For you, the best tool might always be C. I don’t know how you’ve specialized or what you do, but C is powerful. Maybe you have an orderly thought process code meticulously, maybe you struggle to learn new languages. Maybe there’s just no better option for the jobs you take on

    For me, C is rarely the answer. Not never, but outside of school I can count on one hand how many times I’ve chosen it. I code intuitively and feel how the code fits together, I can pick up languages on the spot and switch even more easily. But I’m not meticulous, it’s against my nature. I make mistakes frequently - but I learn by doing, and I don’t need to understand to start doing

    All that said, why do we keep making languages and frameworks? Because as programmers, we build the tools. We can also share them without losing them. The perfect tool for one job won’t be the same for any other job, but a pretty good tool for many jobs is a valuable tool

    The trade-off with our tools is between power, versatility, and cost (generally being time). We all want powerful and versatile tools - but our time is limited, and so we can’t afford the cost

    Ultimately, I think you’ve correctly spotted a recurring problem but misidentified the cause. The cause isn’t the tools, it’s the fact that the cost is someone else’s time. And the fact we have no way to translate money into their time

    A corporation can fund a team to continuously develop a tool they rely on. An individual can’t - we could chip in a few bucks here and there, but we use a lot of tools. We don’t know good tools from bad ones until we use them, we don’t know what tools are used to build the ones we need either.

    So everyone and their mom wants to build a service to fund work on their tools. I hate services, I don’t want to give them my data or my money - I want tools that will work on my devices, not because I don’t want to deny them pay for their work, but because I pick up, drop, and modify tools all the time

    That’s the real problem - if I could donate x dollars a month to support the tools I use, I would. If I could choose for us all to pay more taxes to support the tools we all use, I would take that deal. Hell, I’d go through the effort to generalize my personal tools

    Instead, the only real profit to be had in OSS comes from companies, because they can afford to fund them directly, or services, which individuals tend to hate but companies barely notice. The tools aren’t the problem - the economics are the problem






  • NASA doesn’t have effective control of their budget anymore. Congress holds the purse strings and uses them like a harness

    NASA gets funding to do something - like go to the moon, or track CO2 emissions. But it comes with strings - sometimes you have to build a certain component in a certain congressional district, sometimes Congress chooses the design you have to use

    It’s a problem of politics and corruption. When the public supports NASA, they have more autonomy. When NASA gets a blank check, they do more with it - reusable rockets aren’t a new idea, and when they cancelled the shuttle program NASA had brain drain. Some of those people founded spaceX - Elon didn’t start it, he came in when they were getting off the ground, just like with Tesla


  • That’s not what arbitration is. This doesn’t stop valve from reaching a settlement, it stops them from using fake privately funded bench trials

    Binding arbitration means the results are legally binding, non-binding arbitration means a judge needs to approve the arbitration results before it’s final. Sometimes it’s with an off duty judge, sometimes anyone can be the arbiter

    Regardless, on one side you have a repeat customer, on the other you have someone who will probably never be back - there’s a built in conflict of interest



  • I don’t agree with that at all - that’s how art works. You take ideas and techniques and copy them, adding your own twist in the process. Art is about more than the aesthetic - the backstory is what gives it value. Stealing that is plagiarism, everything else is artistic inspiration… If you add nothing new you’ve made a cheap knockoff, which is very different from plagiarism

    Palworld has its own lore, its own type system, its own battle mechanics, and as far as gameplay it’s nothing like Pokemon. All it has in common is many creatures you capture in a ball, with designs largely based on IRL animals and Japanese folklore. They’ve made something new no matter how you slice it



  • Oh, I said that as a programmer all right. And that’s how I’ve approached AI - I ran it locally, and kept poking it until I began to get a feel for it. Until I could see patterns. Until I could put together a methodology

    They exist. Word choice matters greatly. Shorter is better. Varied word choice is better. Less “orders” is better. Strange combinations of tokens can convey something in non-obvious ways. They all seem to have a very strong attachment to the name “Luna”

    They’re as deterministic as any software is, if you run it in the same state with the same input you’ll get the same result, sometimes with minor wording changes

    And software isn’t as deterministic as we pretend it is. Programming doesn’t require it either, luckily. Every program you’ll ever write is interacting with complex systems no one fully understands, and it will sometimes act unpredictably

    Programming is about finding patterns in the chaos, then using them to get the result you want. You need consistency - not deterministic outcomes. You can program with anything you can find the patterns in - even human behavior or the physical world. You can program yourself.

    You can treat AI like something unknowable, or you can find the patterns and put them in your toolbox






  • I’m not sure customers are falling for it - this is why voting with your wallet doesn’t work. People rage against games that launch in an unfinished state, particularly when they’re full price. Steam reviews often incorporate price point - statements like “don’t buy this at full price” or “this might have been worth it at $20, but this is not a $70 game” come up a lot

    Sales for AAA games are way down, we just saw the biggest failure in gaming history. Casual reading of steam reviews show people clearly have different expectations based on price, Twitter sometimes explodes with anger at specific moves (like Helldivers requiring PSN) and they back off (temporarily), but they always go back to the bullshit

    The feedback mechanism of “voting with your wallet” doesn’t communicate this message. Metrics show purchases, refunds, and active users… That’s what fits on a spreadsheet. They see a game failing, but that doesn’t mean they’ve understood why

    AAA studios don’t want to understand what makes a game succeed or fail - they just want a formula to min-max ROI. They want strong numbers at launch, but they also want to minimize production costs, and they treat costs (like developers) as line items - they learn the wrong lessons, because they aren’t concerned with the creative part of game design. They want to be the next Madden or assassin’s creed, they want to figure out how to get players to pay $70 + micro transactions (or better yet a subscription too), but they also want their employees to be interchangeable cogs they can push to burn out then replace

    AAA gaming is dying from this, but it’s an oligarchy at this point - large corporations are unable to understand nuance or truly innovate - these are things people do when they have autonomy. They don’t do team building or R&D anymore - that’s a gamble that sometimes pays off big, but not in a quarter or two. They aquire then kill off what made the team work in the first place - any individual can tell you that’s a recipe for failure, but by nature they keep the decision making far removed from the people actually doing the work