

Tanking with shields (force/kinetic shields in sci-fi games, not physical shields)
I liked when games let you face-tank damage with your shield (like in Mass Effect, before Andromeda where they made shields weak af and even removed shield gating) and not having to care for healing (unless you lose all your shields)
I don’t know if it’s due to the souls-like trend, but it feels like game developers need to make punitive games nowadays





Just in case, 3 games in a 6 year span means a game every 3 years, not every 2 years
Ex: TW4 in 2027, TW5 in 2030, TW6 in 2033
They took 4 years between games for the first trilogy, while creating their own engine for TW2 and TW3