

Cool, so after they are legally required to then they will start creating the documentation.
The point is making them change how they do things when how they do it is shitty for consumers.
Also known as snooggums on midwest.social and kbin.social.
Cool, so after they are legally required to then they will start creating the documentation.
The point is making them change how they do things when how they do it is shitty for consumers.
Or buying a physical book where they printed it with ink that fades after 2 years so it is no longer readable.
This has nothing to do with open source.
Nothing.
Open source has zero relevance.
None whatsoever.
Nada.
Their licensing will change so that it doesn’t restrict keeping the game alive after servers go down or their license can’t be used to kill an otherwise functional game. That’s it.
Games will be designed to include the ability to do private servers after the company servers go down. It will be a cost of development just like anything else they are required to do. If they don’t want to include that, then they can choose not to make an online game.
When the law passes, the owners of proprietary functionality will adapt their licensing to meet the requirrments or go out of business when everyone stops using them.
None of those things will be affected because this isn’t about making games open source. It is about making games that have a design that allows them to potentially function indefinitely instead of allowing the companies to design them with planned obsolescence like tying single player games to server verification.
When starting a new game, don’t include that stuff. Not including proprietary stuff without meeting the licensing requirements is already a step in the process.
The most favorable reading of the announcement is that the people who were let go wanted to put in loot boxes, but you are probably right that it is the opposite and they just wanted to put the fired people on the defensive before leaning in hard on loot boxes.
Decades and decades of no consequences for their actions.
Being rewarded for their actions.
Hooray!
I have a friend who is Xbox only and so far the only crossplay game he has in common with our friend group is Call of Duty.
I accidentally hit characters and assume they all see me ‘typing’ for the next 12 hours until I notice.
When used as a defense against violence or other severely harmful actions, yes.
The threat needs to either be imminent or an ongoing perpetuation of violence or other severely harmful action. An example of an ongoing severely harmful action would include being restrained physically or geographically and being starved.
so everybody literally HAS to use thopters.
Which is pretty realistic for the setting but doesn’t sound very fun for PVP.
66% of the time it works every time.
I liked the visibility of votes on kbin, convenient to see if one was getting up or down votes from a variety of users and not just the same people over and over.
Oh, I thought it was a game about seeing how far you could dive with another of the same sub before it imploded…
That’s good to hear, hopefully that continues.
I know he has worked on some popular games, but also know that WotC/Hasbro have been going a bit overboard on being controlling and feel lucky that we got BG3.
Which is placed exactly where the most recently used blueprint used to be, making it extremely easy to click on out of muscle memory.
They regularly have skins of famous people for $20 worth of in game points.
It is never enough.
This is obviously true since publishers of games with private servers are constantly being sued for those things. Like continuously sued all the time, never ending torrent of lawsuits!
I’m amazed that all the companies that still put out games that can be played on private servers are able to afford the legal costs!