You’ll want to download and install the most up-to-date drivers. I believe this model benefits from a slight overclock too, so maybe look at purchasing a decent aftermarket cooler
You’ll want to download and install the most up-to-date drivers. I believe this model benefits from a slight overclock too, so maybe look at purchasing a decent aftermarket cooler
Watching this gave me Aphex Twin vibes. Then I discovered it was directed by Chris Cunningham. So yeah, that’s why
Has “laying off staff to focus on AI “ become a common euphemism for “we hired too many people”?
If you’re using Steam then you could try adding PROTON_LOG=1 %command%
to your launch options for the game. This will output a log file into $HOME/steam-$APPID.log
($APPID
will probably be 823130
in this case). This log file might show why the game isn’t starting. You could even post this log file here as a pastebin link to see if anyone can help diagnose if you’re unable to see anything obvious.
Are you personally working on NVK? Terrific work if you are BTW! This is really positive progress
Yeah, that’s understandable; there’s probably a lot a proprietary stuff in the cuda sdk / driver.
If/when NVK becomes the defacto driver for nv GPUs, what would it mean for cuda?
I absolutely plan to support team red/blue GPUs. I just don’t have access to the h/w right now
The pfp is goofy af. It stays 😂
Just by “eyeballing” the two, there’s very little, if any difference on my setup.
Haha. There’s no Wayland support… yet. Check out gpu-screen-recorder for a very similar project with Wayland support
Thank you for your kind words!
I haven’t made the jump to Wayland yet. I basically live in the terminal (when I’m not playing games!) so haven’t been in any rush. I definitely want to support Wayland going forward because it seems everyone has switched but me!
I’d be surprised if it doesn’t do something similar. I haven’t used OBS so I can’t really comment to it’s performance
That means cryptographic keys under one government’s control could be used to intercept HTTPS communication
Could someone smarter than me explain how this would be possible? Wouldn’t the browser still be able to enforce privacy between the client and origin? Or is it the case that certificates issued by these CAs could in theory only support weaker cyphers?
Edit: Some really useful explanations. Thank you!
Does this compile with -Wall -Werror
? (might not be an option if your dependencies’ headers contain warnings)
Looks like it may be embedded code for a SoC or similar. The only things I can think of is that the tool chain you’re using maybe non-standard… or you’re invoking the dreaded Undefined Behaviour somewhere :(
Clang won’t tell you if you’re missing a return statement.
Is this C++? Have you got some code examples?
I’ve been writing C++ for 20+ years and the last compiler I encountered this with was Borland’s. In the late 90s.
As someone who’s team has to go on 1st line support rota every few weeks; The ticket queue has a metric shit-ton of these reports that just never get “fixed”. Can relate.
There’s a PC game called Ctrl Alt Ego (Steam link) where you play as a disembodied conscience that can project itself into - and control - different entities in the game.
When your current host is destroyed you just become disembodied again and can project yourself into another nearby entity (even the enemy that destroyed your host, in some circumstances). It’s quite a unique concept and almost completely removes the need to quick save/quick load.
If you’re into Immersive Sim games then I would highly recommend it - Stands alongside Prey and System Shock 2 IMO.
Wait, so this sketchy, privacy-invading stuff remains even after a game is uninstalled?! I had no idea.
How is this stuff not classed as malware at this point?