Ooooo boy, this is exciting. Nancy Drew games seem like the perfect vehicle for Goth Gamer Nation retrospection, second only to mid-2000s B tier action-horror titles.
Ooooo boy, this is exciting. Nancy Drew games seem like the perfect vehicle for Goth Gamer Nation retrospection, second only to mid-2000s B tier action-horror titles.
I’m not busy this week, but I have no money with which to purchase anything I find this particular sale. Want to combine powers? If you tell me what sort of itch you are seeking to scratch, I’ll come back with some relevant options I find trawling through the sale listings. That way I can maybe find something outside my usual bubble for myself come the winter sale, and you don’t necessarily need to wade into the waters yourself.
Whether it’s and advantage or not depends on your perspective. If you want the fediverse to supplant Big Tech, then no, having a culture which is not welcoming of outsiders is not an advantantage.
However, if you happen to be a part of Lemmy’s “in-group”, you probably don’t want a bunch of “normies” flooding in and cluttering up your feed with what you consider to be low effort shitposts, or starting drama in the comments. In that sense, maintaining a barrier to entry is an advantage because, in this mindset, if they can’t be bothered to wrap their head around a slightly more complex signup than usual, than they weren’t going to be good members of this community.
Perhaps some will disagree with my interpretation of the two popes (I meant poles, but I’m keeping the typo) of users here. To be clear, I’m not ascribing a value judgment to either position. I think both have valid points, and, frankly, I’m not sure where I come down on it.
I think Cormac McCarthy’s The Road may fit the bill a little bit as far as “hard post-apocalyptic”. I can’t say for sure, as I didn’t finish the book. I found it to be too depressing at the time. Which, duh, but it goes to show that the author is uninterested in the power fantasy that often accompanies the genre.
I mean bag on the pledge of allegiance all you like, but using the flag as a synecdoche of the nation as a whole doesn’t seem like it is as great a leap of logic as you are making it out to be.
Any playersof CoC willing to chime in on the key differences which push that game into a more investigative space than your typical DnD style dungeon crawl adventure? I mean, I assume there are things like a sanity mechanic, as well as an emphasis on player fragility, but I’m curious if there are other systems at play which separate the two RPGs even further.
A game which I have started numerous times, and then bounced off of due to the archaic control interface. One of these days I’m going to have to knuckle under and learn how to interact with it, as the concept is cool as hell, and I’m sure the controls become intuitive with practice.
I imagine it’s something of a difference in expected audience behavior. I would think that, for most people, looking at a few of the top comments and their replies is all the engagement with a post they want to have. So, a voting system facilitates that process by highlighting a few items the hive mind likes, and leaving the rest in relative obscurity. Whereas forum style posting sort of assumes that everyone present in a thread is in conversation with one another, hence chronological organization.
Perhaps. But expanding ones borders through conquest also seems medieval, and guided missiles are poor tools for holding territory, so the classics still have a role to play.
As neat and tidy as your explanation is, I think you are vastly oversimplifying the concept.
You say the moon is real because you can see it, and you can prove it’s there by telling other people to just go look at it. Alrighty then, I’ve seen bigfoot. In fact, lots of people say they’ve seen bigfoot. Therefore he must exist too, right? The photos “prove” his existence just as much as you pointing to the sky saying the moon exists cause there it is.
Now, I realize that there’s probably some degree of hyperbole in your statement, so I’ll walk this back a little. If the defining metric of your separation between these concepts is whether the hypothesis can be proven through experimentation, that’s all well and good. However, I would argue that, in 99.9% of cases, it’s still a belief statement. Let’s continue with the moon example, but, rather than “seeing is knowing”, let’s apply the same standard that you applied to God. So, you “know” the moon exists, not just because you can see it, but because it’s existence can be empirically proven through experimentation. What sort of experiments would you conduct to do that, exactly? Have you done those experiments? Or, like the rest of the rational world, do you accept that scientists have done those experiments already and decided, yup, moon’s there? Cause, if you’re taking someone else’s word for it, do you personally “know” what they are saying is true, or do you believe them based upon their credentials, the credentials of those who support the argument, and your own personal beliefs/knowledge?
As another example, let’s imagine for a sec we’re philosophers/scientists of the ancient world. I have a theory that the heavier something is, the faster it will fall. You may know where I’m going with this if you remember your elementary school science classes. I believe in the power of experimental evidence, and so, to test my theory, I climb to the top of the Acropolis and drop a feather and a rock. The feather falls much more slowly than the rock. Eureka, I’ve proved my theory and therefore I now KNOW that an object’s weight affects its fall.
Now, anyone not born in 850 BC Athens in this thread will point out that it’s a flawed experiment, since I’m not controlling for air resistance, and if you conducted the same experiment in a vacuum chamber, both objects would fall at the the same rate. However, the technology to test my hypothesis with all of the salient variables controlled did not exist at that time. So, even though it’s now widely known that my experiment was flawed, it wouldn’t have been at the time, and I would have the data to back up my theory. I could simply say try it yourself, it’s a self-evident fact.
Finally, your statement about subjectivity of definition being an obstacle to functional language is so alarmist as to border on ridiculous. If this question were “how do you personally define the distinction between ‘yes’ and ‘no’”, then sure I can get on board a little bit more with your point. However this is much more like ‘twilight’ vs ‘dusk’. Crack open a dictionary and you’ll find that there is a stark, objective distinction between those terms, much as you pointed out that belief and knowledge have very different definitions. For the record, since I had to look it up to ensure I wasn’t telling tales here, sunset is the moment the sun finishes crossing the horizon, twilight is the period between sunset and dusk when light is still in the sky but the sun is not, and dusk is the moment the sun is 18 degrees below the horizon. So, I know that these are unique terms with specific, mutually exclusive definitions. But let me tell you something, I believe that if I randomly substituted one term for another based purely on my personal whimsy, people are gonna get what I mean regardless.
I need to lay off the Mount and Blade. Definitely saw Calradia as I was scrolling past.
100%. I know that the jury is out, academically speaking, on the actual effectiveness of the bombs, but it makes intuitive sense to me that they at least contributed to the Japanese decision to surrender unconditionally.
In fact, up until the bombs were dropped, Japan was working with the Soviet Union to act as mediators in peace talks, so Japan could get a better deal. Of course, while the USSR entertained the diplomatic overtures from Japan, they were actually planning on declaring war, as they had promised at Yalta. But, I think it still contributes to my point that a civilian population that has been targeted by a besieging force must believe their only options are unconditional surrender or utter destruction (which, incidentally, is exactly the verbiage the US presented Japan in the Potsdam Declaration 10 days before the first bomb was dropped). If there is a plausible third option available (or believed to be available), then that’s what will be pursued.
No, it was not my intention to suggest that. I’m sure the Germans threw everything they could afford into the Battle of Britain.
Though, I am most definitely not an expert in the field and should be treated as I am, a dude on the internet lol.
However, even Germany in early WW2 (arguably at the height of their power) was unable to throw enough explosives into London to make that switch flip in the civilian population from “we shall fight them on the beaches” to “okay, in light of recent events, we are reevaluating our ‘Never Surrender’ policy…”.
In fact, I might even suggest that the scale of bombing necessary to make it a viable tactic was impossible at that time, as the nuclear bomb hadn’t yet been invented. Perhaps someone more knowledgeable than me can fact check this assertion, but I think the only time intentionally targeting civilians has successfully cowed a belligerent was when the US nuked Japan. And even then, it took two.
Also, to add to the other poster’s point, in a medieval siege, the defenders have every reason to believe the attackers will happily let every man, woman, and child behind the walls die gruesome deaths to starvatiom or disease. That’s why, when it came down to the wire, cities would submit.
In modern times, cultivating a believable military posture of, “Surrender, or we will personally execute every last motherfucking one of you” is politically dicey. Look at the news stories coming out of Gaza about supplies running low thanks to Israeli interference. Right, wrong , or indifferent, the international community (as well as your domestic community, if those that disagree with these sorts of tactics are allowed to make their voices heard) tends to look down their noses at targeting noncombatants populations. So, due to these complications (which were largely absent or less impactful from warfare in the time of Genghis Khan) wholesale slaughter of civilian life isn’t really openly used. In fact, guidelines like “proportionality” are invented which dictate the level of response you can give certain provocations and what not.
So, if you’re a modern day commander being tasked with taking an urban center, the closest way to approximate a medieval siege would be to absolutely carpet bomb everything. Make it known that you will happily let every single person in Moscow die, if not send them to the afterlife yourself. While you’re bombing the suburbs, you’ll also need to encirce the whole city to prevent supplies from being delivered, since you can’t guarantee every bomb will hit it’s target and need starvation to provide additional assurance to the population that, if they maintain their current course, they are doomed.
Unfortunately, the world isn’t going to allow that, and you know it, so you commit to the level of bombing deemed acceptable by the world at large. At best, you wind up in a situation like London during the Blitz. Your bombing runs are effective, in that they disrupt the daily life of citizenry, and cause some infrastructure damage and loss of life. However, you’re never going to be allowed to scale up to the point where your victims feel they have no way out but to submit. There’s enough plausible deniability that, even when a bomb hits close to home (literally or figuratively), the victim is more pissed at the bomber than their government.
I have it on good authority that that isn’t an issue in this instance. They’ve towed the boat outside of the environment.
Man, Trespasser is an example of a game with some pretty wild ideas about immersion and puzzle solving in a first person shooter game that the tech just wasn’t quite able to pull off. If anyone is curious there is a positively antique Let’s Play on YouTube that discusses the game’s development, its relation to the wider Jurassic Park franchise, cut content, and, of course, the game in context. I think it may have come from the old Something Awful forums, and it remains, to my mind, the gold standard for what I’d like Let’s Plays to be. Worth checking out if you’ve the time.
Are you running any mods, or rolling vanilla?
Can you be more specific with what you consider the “soul” of New Vegas? I would consider it to be its embrace of Fallout 1/2’s tone and canon, as opposed to the fairly clean break between the rest of the franchise and Bethesda’s offerings.
Good for Owlcat. Their Pathfinder CRPGs are excellent, and it’s always good to have more independent publishers out there supporting the genre.
They link their source in the article, and the source has a FAQ which has their methodology explained in the first question. You are capable of looking at market, you just need to, y’know…look.
In short, they are among the 867 partners on your favorite website who want to install cookies on your browser for analytics. OS info is included in what it reports back home.