The beatings will continue until morale improves.
The beatings will continue until morale improves.
They’re streaming in the 3d world detail, but the rendering engine is installed locally.
Playing on xCloud will just stream in the visuals that are rendered remotely, so a lot less bandwidth, but then you have the lag, and need a subscription.
Legally, it’s still a license, it’s just effectively impossible to revoke.
Edit to expand on this: A truly offline forever-purchase of physical goods can be re-sold. See https://en.wikipedia.org/wiki/First-sale_doctrine (this is the US-specific version, other jurisdictions may have similar doctrines).
American legal concept that limits the rights of an intellectual property owner to control resale of products embodying its intellectual property.
A digital “purchase” is usually non-transferable, even from GOG. It can’t be removed from your own HDD once you download the installer, but there are still restrictions attached on what you can do with it, even if those are limited and hard to enforce.
I have twitter links blocked, so it was hard to get to the original source for me too, but this is it:
It makes somewhat more sense in context. He’s not calling all gamers scum, he saying “gamers” (in scare quotes) that root for the downfall of companies and harass people on social media are not decent people.
There’s still some room to disagree with him, but it’s not as bad as the top headline makes it out to be.
Tencent and Guillemot combined are considering a buyout of other shareholders. Most of that is Guillemot, with Tencent increasing their share very slightly from 9.2% to 10%.
A rather obtuse reference to removing the OtherOS feature well after purchase. I tried to adapt it to game terms, but admit it’s a stretch.
Out of all the boardroom discussions, raising the price was actually the most consumer-friendly suggestion from Sony. Others included:
I keep wanting to think I’m an RPG kind of gamer, but in reality, all my favorites were from the SNES.
Nintendo patents video game inventory system.
Not the onion.
(Not a patent lawyer, and I’m sure it’s more complicated than that, but come on)
Sounds like just the publishing side was affected. Lots of other independent developers are kind of in limbo in the short term, which does suck.
Hopefully they can get out of any contracts and go to a publisher not associated with that family.
They do point out that they will be monitoring how it’s used, and could adjust things later.
Sounds like corporate-speak for “if people abuse this, we’ll lock it down harder.”
Even if people are using it to share with actual family around the country, they may get caught up in future updates that remove that feature. Also note that any publisher can opt out of the sharing. If EA or Ubi or some other big company doesn’t like the lack of limits, they may be able to force Valve’s hand in changing the policy.
The idea is wonderful, but there are a ton sof ways this could end up worse than the old system.
Sony bought all the “Xbox is dead” talk (true or false doesn’t matter, Sony believes it), and has started the high-end gaming console monopoly pricing.
Gameboy Advance had single-pak link (buy one copy, play with up to 4 linked devices) 20 years ago.
Greed has defeated the technology, though.
How dare my meddling not work out, you’re all fired!
It was an early game pass title, priced at $60 to get people to sign up for a $10-15 subscription instead. If it had been released at ~$30 like the AA game it was, I believe it would have gotten a lot more leeway in the player reviews.
I did enjoy one playthrough. Most obsidian games beg the player to go again, but it didn’t seem worth another 15-20 hours for a slightly different ending. Replay value is what’s really missing for me.
Expectations are key. It’s a pretty good game at the right price, but anyone expecting New Vegas in Space is left disappointed.
Square 🤝 Nintendo
Charging 2-3x too much for games you already bought.
Having never heard of this before watching the video, I feel like I know even less about the game after watching.
Actually explains a lot of decisions by game publishers the last 5-10 years if their official position is that games are meant to collect dust on a shelf rather than being played.