Bokura. This is a bit hard though since the Steam store page kind of spoils it but just get it and think of it as a cool short co-op puzzle platformer.
Bokura. This is a bit hard though since the Steam store page kind of spoils it but just get it and think of it as a cool short co-op puzzle platformer.
For what it’s worth, this seems more like a lower profile title which seems to be more well liked. Stuff like Immortals and the new Prince of Persia game were apparently pretty good I heard?
Both RISC and CISC decode into micro-ops regardless. Read the article, it goes into detail, the diagrams make it pretty clear if you don’t want to read the whole article. Modern processors have no notable differences between RISC or CISC designs anymore in the way you described. The only thing RISC and CISC differs in is essentially just the interface that assemblers assemble code into. Which is different across ISAs anyways.
That’s not true at all. It’s a common misconception but there’s nothing stopping x86 from also targeting a power efficient design. It’s all about architecture and not the instruction set. There just hasn’t been an incentive for Intel and AMD to focus their architectures on power efficiency since they make much more money in the server space. Lunar Lake is Intel’s first real attempt at it.
The Z1 Extreme has already shown very comparable and sometimes better performance and power efficiency as the M2 chips and the Lunar Lake chips trade blows with the X Elite not just in performance but also power draw.
If you wanna know more, this goes very in depth on what the differences are: https://chipsandcheese.com/p/why-x86-doesnt-need-to-die
With Lunar Lake proving that x86 can contend with ARM if it wants to, I’m not sure why anyone would consider these laptops which perform about the same but with compatibility issues.
It’s even cheaper if you’re getting an AMD card which would be closer to what the PS5 is running.
There’s a dedicated Japanese Cluster only filter that’s pretty varied though.
If you’re already using a third party engine it shouldn’t be as big of a deal jumping to Linux. But if you’re doing engine development, the tools on Windows are still superior. There’s a big reason why Direct3D is still so popular despite being constrained to only Xbox and Windows. Tooling and documentation for Vulkan and OpenGL are light years behind and it’s frustrating to see how vast the differences are as someone who primarily works with Vulkan/OpenGL and haa dabbled with Direct3D as a hobby.
I guess? Although that’s not what I was referring to anyways. Whether your government considers a nation an enemy or not doesn’t mean that other nation isn’t hostile to yours and the people in it.
I don’t think it’s hypocritical if you’re against a foreign nation from using your own nation’s tech in their military, especially if it’s hostile towards yours? That seems like a no brainer. It’s like selling weapons to your enemy, that’s essentially treason (not that it means anything right now with Trump lol). It’s only hypocritical if they are against it simply for using it.
Same here and with the price of GPUs, raytracing is expensive as hell for the wallet and it’s straight up not a good value.
Samsung does too but I’ve not set it up as such. Instead, it automatically locks the device from biometric unlocks every 24 hours until you login with your pin again.
Same, it’s clean, straightforward and fast unlike the shitty web wrapper that is the new Outlook. If they go ahead with this, I might actually just go ahead and start writing a clone.
Yup, it’s really neat
I’ve been using Notepads (yes with an extra S) instead of Notepad for ages now and it’s a pretty good and fast option with a nice modern design even before MS changed up Notepad.
Not to mention, Apple is able to afford the larger die size per chip since they do vertical integration and don’t have to worry about the cost of each chip in the way that Intel and AMD has to when they sell to device manufacturers.
That’s actually hilarious that this outlet thought a animated video was real.
That’s not really how it works actually. You got sort of the idea that ARM is a Reduced Instruction Set Computer (RISC) architecture but the reduction here refers more to the variety of instructions rather than amount of instructions. In fact ARM typically requires more instructions since there’s less varieity.
But that really doesn’t mean much in modern processor architectures since all modern processors decode assembly instructions into micro operations internally and execute them. Each instruction and their corresponding micro operations may have a different number of cpu cycles to execute so it’s not something that’s so easily calculatable.
The age of RISC vs CISC (x86, etc) debates has largely ended because of how modern CPUs work. The difference between instruction sets mostly just come down to the language that compilers translate to.
What do you mean by understanding the difference between instruction sets?
Wasn’t Lunar Lake supposed to be this?