I have learned to circumvent this issue by simply never being important enough to be invited to formal events.
It’s worked well thus far, though nobody seems to notice.
I have learned to circumvent this issue by simply never being important enough to be invited to formal events.
It’s worked well thus far, though nobody seems to notice.
Probably a bug I was saving for dinner? I don’t anticipate I’ll have a whole lot to bring with me at that point.
Came to say inFamous, but specifically picking up after the evil ending in 2. The way that frames it could allow for character customization, and maybe even getting to choose your powerset.
It could even have multiplayer elements if that’s where they wanted to go with it. Not sure how well PvP would work out, but co-op missions could be fun. But, it could work just fine without any of that
Truly, I am in awe. Everything meant so little before this moment. How lucky we are to have lived to see this day. I must never forget this. I will never forget this.
I used to mix it in with fried rice that’d been left sitting out for too long and turned really dry. Gives it some moisture and a vinegary edge, but probably not for everyone, since ketchup’s trademark is stomping all over the subtle flavors of a dish.
When I was in elementary school, I’d dip my pizza crusts in ketchup at lunchtime. I still do that every now and then with Sriracha ketchup
Also, same elementary school lunch: on pizza days, they also used to give us a side of tricolor fusilli straight-up. Just plain pasta without even so much as a little olive oil. So, fuck it. It got blasted with 'chup.
Can’t wait until they give up on this gimmick and we can go back to connecting over WON. Any day now.
Absolver. It was the precursor to Sifu, but with slightly slower and more methodical combat (more like a Soulslike, almost).
The coolest part of it is, as you play and fight players and NPCs, your character will slowly learn and unlock the moves that are used against them, which you can then put into your moveset and chain together with other moves to create your own style. If you don’t want to do that, you can join a player-run school, and be given the fighting style of that school’s master, which your character will learn as they use it.
The story mode is pretty short. It’s mainly about PvP (although, before development stopped, it DID get a free DLC with a co-op dungeon run that’s worth killing a couple of hours on). Of course, a PvP-focused game with nobody playing it isn’t exactly the most entertaining thing to spend your time on, so- outside of a small collection of diehards- it pretty much stays a ghost town.
It had heart, it had ambition, and it had creativity. My friends and I were really hoping the success of Sifu would mean people might start going back and maybe breathing a little life into it, but that didn’t happen. We hoped maybe they’d announce a second one, but that hasn’t happened yet, either. It’ll probably just be another Sifu. That one was a proven success, so it makes more sense.
The servers are still up for now. No idea how much longer it’ll be supported. But, if you’ve got friends you can play it with, it might be worth looking into and seeing for yourself what the game offered, and what could’ve been.
I’m biased towards Y2K from the nostalgia, since those were the prime years of my childhood right before my teenage years kicked in.
But, I love the design of that time because of how obsessed with futurism everything was. It took the future chic look of the mid-late '60s and revamped it, taking that hype for the future- with the Space Race- bringing it back, and updating it for the Information Age.
It felt like we, as a society, had so much optimism for the world that was to come. So, if anything, I think that’s what I’m mostly nostalgic for. I was so excited to grow up in that world. Damn.
I’d like to say it’ll be something pithy like “Thank God that’s finally done with,” but, more likely than not, it’ll probably be “Ah, shit, aaaaghhh, fuck, this sucks, God dammit, this hurts like hell, ughhhhh shit,” and then the sounds of me groaning my final breath and softly shitting my pants.
“You can do it, buddy. Shit your pants!”
I mean, I don’t actually know if people ever say this or not, but you can start if you wanna be a cool trendsetter!
I’m not sure what I think the most beautiful song I’ve ever heard is, but I know my mind usually goes to two songs:
Pastoral, by a man who went by the name of Moondog. He was a legendary blind composer, playing on the streets of New York City between the late '40s through to the early '70s.
He’s kind of a “your favorite musician’s favorite musician’s favorite musician” figure, and was known to play several instruments of his own invention (one of which I believe is used in this song, but I’m not sure). This is a very minimal song, but beauty doesn’t always demand grandeur.
Second would be Slips Away by Peter Silberman, the lead singer of a band called The Antlers (who also have a bunch of really moving tracks in their discography).
This one is also very simple, and quite melancholy, but I think it says all that needs saying. If I have a funeral when I pass, I’d really like this to be played at it.
I haven’t bought into it or anything, but I followed the development for a while in the 2010s because I was really excited for what they showed.
Speaking personally, I just want a game that would let me feel immersed in a spacefaring future human civilization. I’m never gonna live to see that. So, I’d like a game where I can at least pretend.
EvE doesn’t work for me. I’m not interested in spreadsheets, and I want to be able to fly my ship instead of just clicking to move (I assume that’s still how it controls? I only played briefly in the 2000s)
Starfield is…Starfield. I just appreciate that they tried something, honestly. No Man’s Sky seems pretty neat, although I don’t really know what you do in that game outside of just collecting resources. I need to try it sometime.
Elite Dangerous is great. It comes the closest to scratching the itch. Zooming through the galaxy looking for different astral phenomena and sights to see is a really chill way to spend an afternoon. But, it only really gets so deep. The space legs (I mean, the Odyssey expansion) only do so much to make you feel present. Space stations and outposts really only consist of two or three different layouts of one big room with the same shops. Settlements mostly only exist to be mission objectives. You get 8 guns and 3 pistols to choose from. That’s about it. Not super immersive once you step outside of your ship (personally speaking).
But, pretty much the main thing they’ve been trying to accomplish with Star Citizen is to make it the most immersive experience they can. It’s right there in the name, isn’t it? You get to play at a citizen of an interstellar civilization. That’s the idea. I’m not sure if that’s the reality.
So, yeah. Speaking personally, I’ve got a dream I’ll never see realized, and (it feels like) no one stepping up to offer a proper simulation. I imagine a lot of folks are clinging to Star Citizen out of desperate hope, since there’s not really a proper alternative if it ever goes away.