Nothing inside a video game should cost real money.
Nothing inside a video game should cost real money.
Temporarily acknowledging the game you actually bought. It’s allowed to exist, for a FOMO-appropriate period of time. Then it gets yanked away from you, again.
Never give Nintendo money.
Downvotes on the comment suggest I already have.
I really adore the game-developing parts of Nintendo. I even admire their history of promoting creative randos. But their legal department is a threat to entire concepts on the internet and in general computing, so the whole company can go fuck a rake.
Never give Nintendo money.
OP has an essay due.
No, fuck that business model.
… is there any existing infrastructure or ownership they can erase, this time?
“We propose an alliance.”
“Kneel.”
Everything has to look better up-close.
VR lets you get reeeal close.
This entire business model is criminal.
For anyone going “Atari still exists?” - it’s complicated. And stupid. It is equal parts complicated and stupid.
Atari was purchased by Warner in 1976 when they were still “that Pong company.” The home-gizmo division was sold to Jack Tramiel shortly after the crash of '83.
The remaining arcade division took a journey. Tramiel had bought the name Atari, and also most of the staff and facilities and licensing rights, so Warner was left with a generic video-game husk which they spun off as AT Games, AKA Tengen. For some reason Namco owned most of it. Uuuntil Time Warner bought them back, and renamed them Time Warner Interactive, and then very shortly sold them to Midway, under Bally. Under Williams. That pinball conglomerate situation restored the proper Atari Games name, and then very shortly rebranded everything as Midway. This Atari did pretty well as Midway West until arcades stopped existing and they went bankrupt. And then Warner bought them again. They still own them, even though all Warner wanted was the Mortal Kombat IP.
Meanwhile.
The home division released a fascinating variety of consoles and microcomputers that do not matter in the slightest. Everything after the 2600 was a complete footnote. Their final lineup of the Lynx, the Falcon, and the Jaguar are only interesting to engineering ultranerds. Obviously they went bankrupt. Hasbro bought their remains, then spun them off into Mattel Interactive, which also went bankrupt. Hard drive manufacturer JTS bought their remains (for some reason?) and did the smartest thing anyone has ever done with Atari: nothing.
Infogrames screwed that up by buying JTS simply the acquire the Atari brand, which they proceeded to wear like a dead skin mask. They made a few admirable titles like Gauntlet Legends before entering a death spiral of hocking classic IP to stay solvent. It didn’t work. They went bankrupt. Some oil-adjacent venture-capital robot bought their remains, spent a decade hawking vaporware, released a weird PC nobody bought, and then also went bankrupt. A different clique of venture capitalists gave them more money, for some reason, and started reacquiring old franchises from all eras. They’re the Atari that re-released the 2600 last year, as if it’d be a big deal instead of a curiosity. I have obvious predictions for where this all goes, and yet, I cannot imagine that’s where it ends.
That logo is like a cursed artifact in a horror movie. Sensible companies see it laying there, and talk themselves into putting it on, and oh no everything went wrong somehow.
This game will be less preserved than the one on Ngage.
Half-Life as a live-action film, in continuous first-person.
The game is deliberately cinematic to begin with. You’d cut down a brisk run-through to maybe an hour of set-pieces and combat, then build out the “dialog.” In quotations because I would make Gordon canonically mute. It’d become thematic.
Gordon took the hazard course qualifications that secretly exist to staff the extraterrestial excursion team, but they’re not quite desperate enough to risk having an astronaut who can’t use the radio, so he’s stuck on Earth pushing rocks. Without a helmet, because the excursion team keeps losing equipment, what with getting attacked by aliens. The aliens think the guys in orange suits are a distinct subspecies… which keeps kidnapping their kind.
Vortigaunts in particular would be seen maybe trying communicate with scientists in labcoats (a subspecies marked by their ridiculous ties) only to spot Gordon and freak out. They all hate the POV character on-sight. If they’re on-camera, they’re gonna start waving their hands to cast deadly lightning. They’d even try to communicate with the bug-eyed subspecies in splotchy green outfits, only to get shredded by submachinegun fire. The military wears those dehumanizing masks (and speaks over radio comms you can hear) because all they were told is “secret experiments, actual zombies, existential threat.” They saw one distended human with a jaw for his ribcage and the strength to slap a dude in half, and they didn’t ask any further questions.
This all comes together in Interloper. Gordon sees the biological factory where these creatures are enslaved to manufacture more of themselves. The ones inside know nothing about Earth. They prance up, curious and burbling incoherently, pawing all over Gordon’s bright orange carapace. He sticks a gun in their faces and they consider the object fascinating. But when he puts it away and tries communicating in sign language, they scatter, and a few start waving their hands to zap him. Gordon Freeman was chosen for this event because he is physically incapable of any outcome but one.
At that point, use AI as a filter. It’d be the perfect setting for some mild gloop.
If you forget the second step, well, that’s what sweet potatoes are.
Don’t use inline code / code blocks formatting for text. There’s no line breaks and the syntax highlighting is nonsense.