Arch because I like getting the latest releases of packages
Arch because I like getting the latest releases of packages
Halo Infinite has free multiplayer that is cross-platform between PC and Xbox, and works on the Steam Deck. There are lots of competitive and co-op modes available, both in official playlists and community made Forge modes.
You can make private matches until you’re comfortable joining public ones.
The campaign is also online co-op, but must be paid for.
The open source kernel drivers will work. If you want to bother installing their proprietary drivers, I’d recommend reading the Arch Wiki, but you may need to do some things differently even though EndeavorOS is Arch-based.
From the wiki: “Most users do not need these proprietary drivers.”
- The joy of “figuring it out” and customizing everything you want to the minutest details
Customization is my reason. I’ve got a two-monitor setup in KDE with different panels on each one. Each one is highly customized specifically to me, and the customizations can’t be done in Windows.
It’s easy if you can follow directions, hard if you don’t have directions, impossible if you don’t have directions and don’t know what you’re doing; archinstall is effortless.
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I’ve had good experiences launching games from Epic on the Heroic Games Launcher. Most games that don’t have extreme anti-cheats should just work. If compatibility is an issue, you can install Linux as a dual-boot option, so you could switch to Windows for certain games.
I’ve had that issue with Deep Rock Galactic anytime I opened the Steam Overlay. No idea if it’s related, but if you’re using Steam you could disabling that.
I started with OpenShot Video Editor for it’s ease of use in being able to cut parts of a clip out. But it was very slow, and now I’d reccommend Kdenlive.
What if the helmet had a camera that projected it’s view along with the hud? You might lose some depth perception but at least you could see the road while looking at the HUD.
I’d reccomened fine-tuning your own custom preset. Two things are important for quality, both in the Video tab of the GUI: the Quality slider and the speed of the Encoder. You can read about these in the Handbrake documentation: https://handbrake.fr/docs/en/1.7.0/workflow/adjust-quality.html
I had this problem for awhile, eventually I said enough and turned off shader pre-caching. Never noticed a difference in performance.
Alt+Right click is the default binding for the in-game ping system, iirc.
Other than that, you’d have to search the Keyboard shortcuts in KDE settings for ALT+ to find what’s causing the sound.