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Joined 4 months ago
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Cake day: November 20th, 2024

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  • Spyro’s skyboxes, too. (+vertex colors for LoD models)



    I think vertex color can be used even more extensively for modern indie dev, though I haven’t done much more than tinker with the workflow itself.

    I tried adding non-mapped textures (including a watercolor speckle image) but am not sure I like the effort/tradeoff-to-result ratio*. I’m leaning more towards textureless now especially with Godot 4.4 having per-vertex shading (though I already ran into an issue where it seems metallic per-vertex isn’t ready yet).

    * aside from maybe generated noise for a metal material’s normal map


  • well yeah most people don’t have the hardware to play the pre-HD versions at their best

    Maybe you mean an actual PS2, but IME using emu w/higher internal res on a non-stellar computer was a pretty good experience.

    Meanwhile the HD version is data bloated (likely because everything is uncompressed for no reason, or multiple resolutions of FMVs including 4K) so the download would be painful for me. And really with Okami’s aesthetic especially, I don’t think HD is necessary (again, beyond just higher internal res and whatever other enhancements based on preference).

    I think it would’ve been better to change the FMVs into in-engine if viable, I assume the ones that were pre-rendered was just a hardware limitation if not just some production thing.


  • I lost interest enough to delete the models I had before and this headline made me look into deepseek.

    EDIT: Not quite the Streisand Effect considering I already knew about it, but still an unintended source of pressure. Like someone stockpiling before a ban of something, even if they weren’t too avid about it before. I’ve had a similar thought when it comes to taking down free streaming sites.

    Though this seems to have traded compute for data, so I don’t have the VRAM for it… even running through RAM, I don’t feel like downloading a lesser version with my slow-ish internet.







  • Yeah, I feel like the remakes lost some charm specifically when it comes to rendering tech (vertex colors, losing Spyro’s skyboxes feels like a crime). Particularly with the new data bloat.

    Also with the examples I'm not sure I like the new sounds

    (faster/higher-pitch… and they sound re-done? If they’re the same are they just better at very low sample rate?), looked it up and people were saying they didn’t like the mixing (new is more muted/subtle).

    That, and it seems re-makes don’t really fix core issues (Medievil’s remake).

    I think the original tech/limits can be taken further aesthetically for a different workflow (very general/sparse use of textures), especially in the modern era. Still undecided on some artistic/technical choices, but I have much more here than I do in the ways of (low-scope) starting project ideas that I like.

    not-very-polished

    The entire scene is low-poly with colors defined using the mesh itself,  also the image is optimized for color to reduce data, resulting in dithering patterns. In a gray room with black and white triangle tiles, there are 6 badgers of various sizes standing and facing the viewer. Similarly, there are 5 eyes floating in the air one of which is not fully opaque. There is 1 banana on the floor.


  • It is a free and easy way to experience 75% of the experience without even downloading it (data bloat has massively ballooned too, perhaps needlessly in some cases). Also linear stories, or procedural things not being as deep as they seem.

    Even when it comes to indie-appearing stuff I often don’t like the direction of the game design/difficulty, so it will likely be a more enjoyable experience in those cases too. The narrator also cuts boring bits or issues, also may do things I would not especially when it comes to skill or knowledge of said game. They may do silly things or tell a story. This may be 300% experience (of a new mix).

    EDIT: Also never really been into the idea of multiplayer games, competitive or cooperative for different reasons. So watching is a new avenue for that.



  • Nintendo.

    Not just crushing fan games, but also issues with the Smash bros community, pricing and availability, eshops shutting down (+needing to buy those games again on new consoles or it’s not even available at start), stick drift, fan content policy, also Youtube strikes/claims (both newer for specific reasons and an entire era for let’s plays in general). 20 years of content removed from Gmod.

    And no this isn’t about Japanese law, they choose to be this way.

    For actual specifics (and more issues) 2 videos: UKD_wnB9AMU and xgKY9hmbfgo