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Joined 1 year ago
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Cake day: December 5th, 2023

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  • I agree FF style turn based combat is boring. I mean games that have an auto button that plays it for you are admitting it.

    That’s why I like games that have more creative combat that blends different genres. Undertale has some turn based, some realtime bullet hell. Battle network has a real time grid based with card game elements.

    There’s so much you can do but so often devs fall back on choose from menu watch cutscene.




  • I agree these games made big improvements but I still see them as bandages to the inevitable problems that came with random encounters. There’s no undoing the interruption of flow you know.

    I think it’s a tradeoff though like I said. Because I don’t know how you can have a combat system as cool and creative as say Undertale (blending turn based and realtime bullet hell) or battle network (blending turn based, real time and card game) without it being completely separate from the overworld.



  • I haven’t played any CRPGs and I’m not familiar with them. Any recommendation of an intro to the genre?

    But many of your points are still familiar. Trivial encounters feeling like an annoying waste of time, items or abilities that control the encounter rates, etc.

    I think making regions safe is a great idea but I would want it tied to a challenging side quest. Like maybe you can intentionally fight a harder version of an area’s enemies to make it safe?


  • That’s a good point. Trivial encounters feel like a grindy and annoying waste of time. I guess it doesn’t necessarily have to be that way though.

    I also think Final Fantasy falls too much on the old turn based choose from a menu, watch a cut scene system, when there was room for something more interesting. That’s just taste though I guess. I haven’t even played any other than Final Fantasy I and Tactics Advance maybe they changed.






  • I don’t think the statements you cite are destructive or toxic. They’re just negative reviews. If you truly don’t care what people say then they shouldn’t matter to you.

    As for the charge that a game is generic and you enjoyed it, well think about it. A game reviewer has to play hundreds of games a year. They’re constantly playing games. If a game is like other games they’ve played it’ll be boring for them. You on the other hand as a player probably don’t play nearly as many games. So it’s less likely that a game is like other games you’ve played. Even if it’s similar to other games you probably haven’t played them so to you it’s new.

    There’s nothing wrong with people having different opinions about games and expressing them in their own language no matter how mean it may sound to you as a fan. If you had fun with it, great.