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Joined 8 months ago
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Cake day: November 13th, 2023

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  • Exactly. And while we’re educating the forum here, Wikipedia has the details on the loophole that circumvents this:

    https://en.wikipedia.org/wiki/Gun_show_loophole#Provenance

    Sometimes referred to as the Brady bill loophole,[9] the Brady law loophole,[10] the gun law loophole,[11] or the private sale loophole,[12][13][14] the term refers to a perceived gap in laws that address what types of sales and transfers of firearms require records and or background checks, such as the Brady Handgun Violence Prevention Act.[15] Private parties are not legally required by federal law to: ask for identification, complete any forms, or keep any sales records, as long as the sale is not made in interstate commerce (across state lines) and does not fall under purview of the National Firearms Act. In addition to federal legislation, firearm laws vary by state.[16]

    I am not a lawyer. I do not sell firearms.

    The gist I get is that this opens up enough loopholes to permit unlicensed mules/fences on either side of the transaction. Depending on what political leanings and circumstances are in play, this legal framework might actually encourage that behavior.


  • The problem is that requirements refinement has been unceremoniously dumped in your lap. The failure here is organizational; maybe you have a design person involved, maybe devs are expected to do this. Either way, your job now also includes communications.

    One strategy I’ve used is to draw a low-fi example of what they’re going to get - Figma is great at this these days. Then I add it to the issue and push the whole thing back for early approval in order to suss out these finer points.

    Not to come off as misanthropic here, but many people are hot garbage at describing what’s in their head. Most of the time, it’s all abstract concepts up there until you start asking the real questions. They really do need a whole-ass conversation to sharpen that mental image. Or in this case, what they want that feature to look like. Incidentally, this is also the reason why therapy is a thing, and why it takes people years to make sense of themselves, and that outcome is usually far more crucial than anything we’re doing at the keyboard.


  • Honestly I don’t mind the indentation since C isn’t going to give us many ways to address this with as little code.

    That said, with compilers that are good at inlining trivial functions, I really do appreciate the “it does what it says on the tin” approach to using functions on things like this. Even if they’re only used once. Comments would help too.

    The logic in these if statements is inscrutable on a cold read like this. To me, that’s a maintenance risk; imagine seeing a snippet this size on a PR. Having functions that name what the hell is going on could only help.





  • It’s even easier than that. Both of these genres have design features that require minimal balancing, making for an even faster dev cycle.

    Roguelikes side-step the need for traditional game balance by providing meta progression and building inevitable-death-by-impossible-odds into the core game. For Roguelikes that actually have an ending, all the developer needs to do is provide enough meta progression perks to overcome the game’s peak difficulty, for even the worst of players. Everyone else gets bragging rights for beating the game faster than that. Either way, the lack of balance and “fairness” in the core design are features, not flaws.

    Deck builders follow in Magic The Gathering’s footsteps: you never need to fully balance it. Ever. The random draw mechanisms, combined with a deep inventory of resource and item/creature/action cards, make it unlikely that a player gets an overpowered hand all the time. Pepper a few ridiculously overpowered cards in there, and it just feels more fun. Plus, if you keep the gravy train going with regular add-ons, the lack of balance is even further masked by all the possible choices. And yes, some player will min/max a deck at great personal expense and wipe the floor with their opponents because it was never fair in the first place, and doing so is a feature.