Weird, I wonder if it’s a difference between instances or maybe clients?
Perpetually tired mental health counselor, sometimes retro game streamer, comedian, Mensan, coffee connoisseur, bacon lover, chronic pain survivor, nefarious pirate, and generally all-round nice dude…
Weird, I wonder if it’s a difference between instances or maybe clients?
Not every single comment, but 100% a troll account or a very sick individual.
In the time it took you to write this, you could have gone on Google and proven to yourself that it is. Instead, you doubled down on ignorance. Good job!
I strongly disagree. I’ve had immense fun in every Bethesda game, including Starfield and 76. I’ve put hundreds of hours into all of their games, possibly over a thousand for games like FO3 and Oblivion. The only one that truly failed to grasp my attention was ESO. My only real complaint about Starfield was NG+. Losing over a hundred hours of collecting and ship/settlement building isn’t new game plus. It’s a prestige system, and although it makes sense given the ending, it’s a shitty way to restart an RPG. Nonetheless, I’ve still gotten 180 hours out of it. Hell, I just started a fresh game last week and started modding the hell out of it.
With Bethesda, their games are about the fun you make. Sorry if you didn’t enjoy the experiences, but maybe some of them just weren’t meant for you. Personally, I’m looking forward to ES6 and sinking a few hundred hours into it. If it’s a bad game, so be it, but I honestly can’t wait to see what they do!
Shortly after, “AI learns to speak after learning to play Mario Kart, immediately complains about the bullshit rubberbanding.”
Yup, the 72-pin, after many years of use, would become loose and not make a full connection to the the cart. That’s the most common issue. In general the NES is very easy to repair and there’s extensive documentation out there for anyone with the knowhow to solder on a new part.
Almost 20 years ago, they stopped in 2007.
It’s still insane that they continued to service them for that long.
It’s an interesting one for sure. Considered the canon sequel to the movie. It answers what happened to MacReady and Childs at the end. It’s funny to see people still arguing over who was infected at the end when it was resolved 22 years ago.
Super fun games to randomize, by the way. Generates whole new maps, item uses, weapons, souls, and enemy stats. I particularly love that it randomizes the dialogue as well.
They just put another one out last week.
The fact that they’re still apologizing for not listening to the player base and then going ahead and just not listening to the player base really doesn’t fill me with confidence.
Abiotic Factor has been really fun for my buddy and me. Especially with the new update that came out last week. It’s a Half Life themed survival game.
Others that get my vote:
Valheim - Norse mythology themed survival game with Playstationesque graphics
Phasmophobia - THE ghost hunting game(see also Ghost Exile, Ghost Exorcism Inc., Forewarned)
Left 4 Dead - the original Zombie FPS series (see also Back 4 Blood, it’s kinda alright) PILLS HERE!
Risk of Rain - Pretty tough shooter series
Stardew Valley - A modern Harvest Moon, farming/life sim
Don’t Starve Together - If you played Stardew valley in hell, but everyone’s name started with a W
Factorio/Satisfactory - Resource harvesting and logistics sims. One’s isometric, ones first person, one has zerg rushes
Grounded - Honey I Shrunk The Kids: the survival game
Deep Rock Galactic - Left 4 Dead for Dwarves. ROCK AND STONE!!!
Overcooked - cooking and serving game, lots of communication required
Portal 2 - First person puzzle game, also lots of communication required
Barotrauma - Submarine sim on Europa, requires marriage levels of communication
Binding of Isaac - Roguelike shooter that’s sort of Zelda inspired, multiplayer was a little janky last time I tried it, but that was a while ago
The Forest - Excellent horror survival series
Starbound - Terraria in space
Trine series - A modern Lost Vikings, side scrolling puzzles and platforming
Subnautica 2 - A beautiful and terrifying diving/exploration game, original game has a coop mod 8 years in development, but it’s been very buggy
Diablo - First and second games are still very solid experiences and there are some excellent mods out for both
Escape Simulator - Literally an escape room simulator. Has workshop support on steam for even more puzzles.
Green Hell - The Forest, but in the jungle, much more focus on the reality of being stranded in a place where just about everything is likely to kill you.
No Man’s Sky - Space/planetary exploration sim
Dead Island - another zombie FPS
Dying Light - a zombie game with parkour
20XX/30XX - Megaman X styled platformers with roguelite elements
GTFO - Extremely hard, stealth based, alien FPS
Most “Souls” games - Very fun coop summoning, if you don’t mind the sometimes extreme difficulty
Goat Simulator series - Goofy exploration games
Magicka series - Isometric action adventure games where you combine different elements to cast spells
Barony - a true roguelike FPS RPG, voxel based, very hard
Void Crew - Space sim, mission based, sort of Egyptian mythos themed, meant for up to 4 players but definitely possible with just 2
Human Fall Flat - Puzzle/exploration game
Half Dead series - Cube: the game
Orcs Must Die series - Tower defense
Dungeon Defenders series - also tower defense, but with class based
Secret of Mana - One of the first action JRPGS, the remake has drop in coop just like the original, but I believe it’s couch coop, so if you’re not right next to each other, you’ll need something like Parsec to play it
Have a ton more, but those are the ones I can recall having the most fun. Others have probably listed a bunch of them and I probably missed a few good ones, but hopefully a few of them are new.
You could always tinker with some emulators for some retro coop games!
Ms Jefferies told the BBC she was once asked to act out a scene with a male performer involving a sexual assault with no prior warning. “I turned up and was told what I would be filming would be a graphic rape scene,” she said.
Imagine taking a role where nobody tells you there’s anything sexual about it and showing up one day and someone’s like “alright time for the rape scene.”
“The what?“
“The rape scene, you’re character is going to be raped and we need you to mocap it with this guy. Suit up!"
Taking a job doesn’t entitle the studio to do whatever they want to you or have you do whatever they want. Standard guild actors will almost always have a nudity and sex clause in their contract. The same doesnt seem to be happening in the gaming industry for VAs and mocap actors, with studios hiding the degree of work behind NDAs to protect their projects and their asses.
Same, I never got to enjoy it as a kid.
Makes me really happy to see Sunsoft giving love to their games. I didn’t even know they put out a new Ufouria this year.
Only $14 on Fanatical right now too. Totally worth it
All I want is that acrylic Sunsoft logo to go with my copy of Blaster Master!
I mean the format, it’s a generic wiki formatting. Not referring to the actual content. The content they have is awesome.
Wait are you talking cutting room? I had no idea they did that. Very weird for a site that’s just copying Wikipedia.
Such a shame…
Here’s Gideon Zhi’s response and a little explanation, from his side anyway, of what has actually happened.
If you’re not familiar, he runs Aeon Genesis, one of the longest, if not the longest, running translation groups.
One for me, but I’m off today and already enjoying a Mai Tai!
My best guess would be that they’re trying to get ahead of the recompiler scene before it catches a bigger foothold. But also, that lumps in the entire rom hacking and fan translation community, which I’m sure they view as perpetuating the piracy of their games.