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Joined 5 months ago
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Cake day: March 18th, 2025

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  • Trying things out with an ESP32 and i might opt for Rust after reading what you have wrote. There also seems to be enough resources to do that. I started using C++ as the Arduino IDE has decided that for me more or less. I suspect setting up a local development environment is also easier with Rust. (?!) I at least had problem Setting up C++ in VSCodium.

    Don’t like OOP as the next guy but sometimes its the right tool i feel like and i do have that case right now. So its great that Rust seems to have that as well to some extent. Actually as Rust is so much more readable i kinda expected to give up on some control but that doesn’t seem to be the case. :)









  • Id love to see very generic timeless type of games with less content but with the opportunity for the community to expand upon with maps/items/characters.

    I would love to see a Trackmania clone. plain racing game with 4 button controls, fun physics, simple yet powerful level editor and a leaderboard.

    EDIT: or a binding of isaac clone with potential for shit ton of items as i have just read somebody else mentioning it.



  • Bjarne@feddit.orgtoTechnology@lemmy.world*Permanently Deleted*
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    5 months ago

    I was just wondering why tripple-a games don’t tell you that in the graphics options. Gave cyberpunk another chance with a newer pc and it was hard to dial in the right settings. It’s weird to me that they put a lot of effort into the games itself but don’t care how it will be experienced. Stating bottlenecks and recommendations for demanding settings would go along way i think.