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Cake day: September 3rd, 2023

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  • I’ve played Tales of Monkey Island. If you’ve played Telltale’s version of Sam and Max, it’s pretty much the same kind of take. Probably suffers quite a bit from the episodic format, and puzzles are a bit straightforward compared to classic monkey island games. Fans of the series mostly consider it a huge letdown.

    Can’t say anything about the more serious parts of the Telltale catalogue, I’ve never played those, but for having played this, the 3 Sam & Max seasons and Back to the Future, there was certainly a Telltale formula that started annoying me after a while. They went less and less subtle about crafting their dialogues so they all lead to the same answer, they clearly wrote their stories with an objective to reuse character models and assets, and they still used that in-house engine that looked and controlled terribly, barely improved through the years.







  • YouTube pushes whatever format feels popular to them at the time, like when they started giving absurd weight to shorts.

    Even content creators that pretty much only do long, focussed videos started to hack useless bits of them to put in shorts as an aside, just because the algorithm would make their channel basically invisible without a few of them.

    And then of course YouTube will prioritize those in all feeds, even if you’re watching on a fucking TV app.

    If youtube starts the same kind of shit with vertical streaming, you can be sure they’re going to pop everywhere, no matter how fitting the format is.





  • They did say that GOG didn’t mean “Good Old Games” anymore at one point, trying to change their image a bit, but even then they never really stopped doing that really.

    They chased lost licences for a bunch of old CRPG, they made preconfigured DosBox packages for games that needed them…

    They’d be crazy to stop that. As you said, it’s one of the things that set them slightly apart from the competition.




  • Animal Crossing is a special case (and one that made a lot of people angry back when the game released).

    One console is tied to one “island”, which means all accounts on the same switch play in the same town. Each has got their own house and inventory, and can contribute to the island in some ways…

    But only the main account, who started the save, is “resident representative”, which means they’re the only one who can build or relocate stuff, and who can start community projects needed for the island to progress.

    So yeah, all other players have an inferior experience. Which is a bit of a baffling design for a family game such as this.