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Cake day: July 10th, 2023

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  • A lot less work for developers, smaller game sizes, and map and game design no longer needing to be built around the onerous limitations of raster lighting and reflections.

    Ray tracing is a bigger deal than most people realize. It feels like a gimmick because the games that support it today are still ultimately designed around rasterization.

    Path-traced lighting in particular is a huge game changer, and means developers will no longer have to choose between rudimentary global dynamic lighting and very static and storage-intensive baked lighting. You can get the benefits of both without the drawbacks of either, assuming the hardware is up to snuff.






  • beefcat@lemmy.worldtoGames@lemmy.worldWhat game fits this?
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    9 months ago

    It’s a great example. Starfield (like other BGS games) does a lot of things well that few other games do at all. So it’s frustrating when they put out a game that is pretty mediocre outside those few strengths, and also your only real option for scratching those particular itches.




  • It can be a good experience, depending on the kinds of games you play and your tolerance for input latency. Don’t go in expecting a miracle and you might be surprised how good it is.

    The best experience I’ve had so far is with an Apple TV running Steam Link. My Xbox controller is also able to connect to my PC through the floor just fine, which i find helps a bit with the lag compared to pairing it with the Apple TV.