The original Cube is also fun, at least as a singleplayer game and comes with a lot of SP maps. The SPMP (or MPSP, i don’t remember :-P) mode also allows playing the MP maps with randomly spawned bots.
The AssaultCube fork adds more realistic environments (relatively to the original game anyway), though it is fully MP oriented. But you can still play with bots.
I think it has to do with the feature not working as seamlessly with controllers - or at least developers believing so anyway. The original Xbox port of Doom 3 had the camera zoom in to a panel where you were near it and IIRC the BFG edition has the controller slow down a bit in some panels.
There are a couple of FPS games that had similar in-game UIs, though they aren’t as big profile as Doom 3. I bought Exodus from the Earth some time recently and the game has a lot of in-game UIs that use a similar seamless control.