There’s probably a whole thesis or five to be written on the subject.
The “traditional” AAA pipeline is “make big games with loooots of assets and mechanics, maximize playtime, must be an Open World and/or GaaS”. Both due to institutional pressures (lowest common denominator, investor expectations for everyone to copy the R* formula, GaaS are money printing machines) and technical reasons (open worlds are easy to do sloppily, you can just deliver the game half finished and have it work (e.g. Cyberpunk), GaaS/open worlds are a somewhat natural consequence of extremely massive development teams that simply could not work together on a more narrowly focused genre).
That’s not to say there aren’t good expensive games being payrolled by massive studios like Sony or Microsoft. But AAA is a specific subset of those, and blandness comes with the territory. However if I was a betting man I’d say we’re nearing the end of this cycle with the high profile market failures of the last few years and the AAA industry will have to reinvent itself at least somewhat. Investors won’t want to be left holding the bag for the next Concord.
Bro I wouldn’t trust most companies not to store their only copy of
super_duper_important_financial_data_2024.xlsx
on an old AliExpress thumb drive attached to the CFO’s laptop in a coffee shop while he’s taking a shit.If your company has an actual DRP for if your datacenter catches fire or your cloud provider disappears, you are already doing better than 98 % of your competitors, and these aren’t far-fetched disaster scenarios. Maintaining an entire separate pen-and-paper shadow process, training people for it? That’s orders of magnitude more expensive than the simplest of DRPs most companies already don’t have.
Friendly wave to all the companies currently paying millions a year extra to Broadcom/VMWare because their tools and processes are too rigid to use with literally any other hypervisor when realistically all their needs could be covered by the free tier of ProxMox and/or OpenStack.