

That entire statement is a lie. Antivaxers and other conspiracy nuts are just as tiny a minority as the Lemmy bubble. If you want to discredit the “normies”, at least use arguments that are actually true.


That entire statement is a lie. Antivaxers and other conspiracy nuts are just as tiny a minority as the Lemmy bubble. If you want to discredit the “normies”, at least use arguments that are actually true.


Another case of Lemmy users angrily downvoting because they don’t understand how the world works. These are exactly the questions that need to be asked.
Right now, I could slap the label “AI free” on my completely AI generated game and just claim that I interprete it as "the game doesn’t use gen AI while running.
I completely disagree. Difficulty is not an accessibility option. It’s a cheap way out of fixing more complex problems, but ultimately easier difficulty just means that you won’t have to interact with the game as much to get through it. No problem if the parrying lacks clear indications when you can just take the very weak hits from the enemies instead of learning the parry system.
But for most games, it doesn’t really impact anyone if you add a difficulty slider, so game developers just do that instead of dealing with accessibility issues in their core systems.
And then there’s the souls games. These games would become objectively worse by adding a difficulty option. When overcoming impossible odds is the core principle of the game, then adding a slider to make the odds mildly inconvenient instead of impossible will actively jeopardize that very principle!
In fact there are countless stories of people with severe disabilities who found new hope in clawing through the souls games. They let go of their learned helplessness precisely because they realized that what their playing is hard and failing over and over again is an important part of the process.
That being said, the souls games do deserve some criticism in some aspects regarding accessibility. There’s a lot in the UI and feedback department that could be done to improve accessibility without having a negative impact on the game itself.
And as a last point, there are plenty of ways in which you can tweak several difficulty aspects of the souls games. Mavic is way easier than heavy strength builds which is way easier than dex builds. So, if you just want to go sight seeing, then why not use cheats and magic?


Especially the conveniently placed spike frames everywhere. I love it!
Finally, an arch distro where there’s a chance for some actual support and without a community that consists entirely of basement dwelling, self-righteous wankers, who have never learned social human interaction!
Seriously, Manjaro is kind of bad, but every time I’m tempted to install Arch, it takes minutes on the forums to convince me what a horrible idea that would be.


I guess Light No Fire has a good chance of becoming such a game. It’s gonna be No Mans Sky, but on one earth sized fantasy planet. I don’t think it will have large cities though. 🤔


And then you have clean code. Clean code is like cooking with California Reapers. Some people swear on it and a tiny bit of Clean Code in your code base has never hurt anyone. But use it as much as the book recommends and I’m gonna vomit all day long.


Open source and source available are not and cannot be used interchangeably. They mean two extremely different things!


Then I must be the most plain motherfucker out there. I meddle with Create and Biomes o’ plenty every couple of years, but about 90% of my worlds are vanilla with the exception of a couple of Vanilla Tweaks data packs.
I tried Feed the Beast once… never again. That was the worst Minecraft experience I’ve had in my entire life!
No, most people have email notifications disabled (like me). That 24h visibility boost will do way more than wishlist mails ever could!


E-Mail is an outdated and terrible way of communication. Sure, it’s still present in a lot of places, but no future proof technology should rely on E-Mail!


Bullshit! The truth is that to even sell your product in the first place you have to sell it to a big corporation for peanuts so that they can then get rich on your idea because you can’t afford the marketing or production cost to popularize your product on your own. And software patents have even less reason to exist. They’re just pure evil!


I second this. And bonus point: This way you’ll learn a language that has actual real world applications. All thos obscure single paradigm languages are nice toys to play around with, but that’s about it.


We should also talk about how “Difficulty is part of the game and if you find it too difficult then this game is not for you” is not a personal attack, but a perfectly valid response to said criticism.


God, I hate Spring with a passion! Just pure black magic.


For me it was the other way around. With some very few exceptions I found the Skyrim quest boring and too afraid to do anything fantastic. Oblivion was way better in that regard, but lacking in dungeon diversity and action gameplay.
This also seems to be the general consensus among TES fans. Morrowind has the best roleplaying depth and potential, Oblivion has the best and most varied quests and Skyrim has the best level design and combat.


Wero is being introduced for E-Commerce soon. So that may be an option.
The lady with the stalker actually kills him a couple of years later and lives the rest of her life peacefuly and secluded off of his fortune. (According to the wiki)
All Dishonored games feel amazing when you manage to get in and out completely unseen and unheard. And there’s always a none lethal option to get rid of your target. Although I’d argue most of the times the non-lethal option is the more cruel one…
I would love to play this game, but the lack of a FOV option makes it entirely unplayable. I tried several times and within minutes I’m at the point of almost throwing up. I’ve never encountered another game with a FOV this bad, it’s pathetic!