I think you’re totally right! That’s partially why I said it’s a bigger problem on Lemmy. Tools like browse.feddit.de will be pretty important; it’d be great if they were placed prominently somewhere.
I think you’re totally right! That’s partially why I said it’s a bigger problem on Lemmy. Tools like browse.feddit.de will be pretty important; it’d be great if they were placed prominently somewhere.
It looks really great! Minor point, but I was mildly amused by Basim’s complete lack of expression as he’s executing the last assassination: https://youtu.be/gcLe3Rkqo_0?t=394
Yeah the ground-to-space sequence was great. I wonder if that extended ~15 second duration where the ship is completely surrounded by fog is essentially hiding the game loading. If so, it’s very nicely done.
Although this issue might be more severe for Lemmy, I think it still occurs on Reddit, but it ends up working itself out. For instance, there’s also a “r/tech” and (at some point) there was a “r/technologynews” subreddit, which you could view as redundant and possibly confusing to new users. But r/tech seems to have focused on longer-form more in-depth discussion while r/technology is certainly the larger and more general of the two, so most users will probably just sub to the larger one and maybe others will decide they like the vibe of r/tech more. In the long term, I’m sure a similar thing will happen to communities with the same, or close to the same, name.
I wish the trailer was more informative, but they did say there was going to be a gameplay overview tomorrow (at a dedicated Ubisoft stream). I guess I’ll reserve judgement till then…
The atmosphere and visuals of the trailer were incredible, although it would have been nice if they showed off some gameplay footage. It’s not clear to me how “in-engine” cinematics will translate to the actual game. I haven’t played the first game, though. Would people recommend checking it out before the sequel comes out?
I agree as well. With Star Wars Outlaws, I was disappointed with how vague the trailer was regarding gameplay… but looks like they’re revealing gameplay tomorrow, so looking forward to that!
Your second point is interesting! I agree there wasn’t much encouraging back-tracking, especially since there are pretty generous fast travel points. Because the design is quite good, in my opinion, hopefully they’ll do more to emphasize that aspect of the game later on.
Perhaps! This should be triggered by searching “!boston@lemmy.world” from lemmy.ml, correct?
I’m definitely planning on playing it soon! (I’m currently side-tracked playing Dead Space after loving the demo).
Yeah possibly! I think the second issue I mentioned is still occurring, though. Namely, lemmy.ml/c/boston@lemmy.world returns a 404 error (and also for Kbin.social).
Certain communities seem to be inaccessible from Lemmy.world and vice versa. For instance, if I try to access /c/boston in Lemmy.ml via lemmy.world/c/boston@lemmy.ml, I get a “404: couldnt_find_community” error. Similarly, trying to access /c/boston in Lemmy.world from either Kbin.social (via kbin.social/m/boston@lemmy.world) or Lemmy.ml (via lemmy.ml/c/boston@lemmy.world) both give 404 errors.
Cool to hear you play Runeterra! I created /c/legendsofruneterra@lemmy.world yesterday. Share any decks you’ve been playing there :)
Unfortunately I haven’t played Sekiro (that and Bloodborne are the two FromSoftware games I haven’t had checked out yet). The timing on the perfect block is strict, but it feels repeatable once you figure out the timing for a specific boss.
Well in any case, doesn’t look like there’s hope of a Bloodborne remaster or port to PC, so for now we can play Lies of P ;)
I can’t speak too much on similarities with Bloodborne as I haven’t played it, but FightingCowboy on YouTube who’s big into soulsborne games mentioned it feels different. Specifically, I think he mentioned the flow of combat is different, partially due to the blocking focus on this game. Lastly I think the art and world alone is a reason to try it out. The “steampunk” style gives it a unique feel.
This is what I did too! In my case, it was partly because my monitor (Samsung Odyssey G8) had issues with flickering when games had high frame rates (e.g. 2D games and game menus) without the fps cap.