Warcraft 3 had helicopters and tanks, so cars aren’t all that crazy.
Warcraft 3 had helicopters and tanks, so cars aren’t all that crazy.
Ownership in terms distribution of digital software is a bit funky I guess, but from a consumers point of view, there’s really nothing GOG/game companies can do once you got the installer. You’re effectively owning the bits on your hard drive and there’s nothing they can do to control what you do with those bits. I guess from a lawyers perspective it may be different, but in practice there isn’t much.
I’m not sure what you’re getting at with the licenses though? A game licensed under MIT would be free to share, attribution shouldn’t be much of problem.
The vast majority of the bestsellers on steam either have normal DRM or DRM via being an online service. At least the bestsellers in 2023.
Put the installer on a USB stick and sell it. I assume you’ve never gone back to the electronics store where you bought your dishwasher and expected to sell your used dishwasher there.
Edit: For those interested it’s Van Gogh - The Scream.
Is this some Swedish psyop meant to trigger Norwegians? The Scream was painted by Edvard Munch.
You also didn’t link to the actual painting.
Sounds like a nothingburger, sovereign wealth funds investment in a diverse set of industries. And especially industries their own economy isn’t big in.
Pathfinder also has fairly detailed difficulty settings panel, you can tailor the difficulty to your liking. Story mode difficulty and auto level up presets makes the game beatable for even your grandma, so you can ease into the system.
There are also some great guides out there for different builds for both companions and main character.
Graphics and voice acting, but only because they randomly stop speaking and go to pure text during dialogue. BG3 also doesn’t have Blackwater…
100% agree with the rest. I really hope Owlcat gets inspired by the more dynamic elements/environments from Larian’s games though.
Weird, they used the latest version of C++ at my university. Had to use Assembly and C in embedded though.
Which in turn reposted it from a Roman source
I don’t want to get into an Internet argument over pedantry. Linter is often used as a catch-all term for static analysis tools.
Wikipedia defines it as
Lint is the computer science term for a static code analysis tool used to flag programming errors, bugs, stylistic errors and suspicious constructs.
Catching type errors and attribute errors would fit under this description, if you use a different, more precise definition at your workplace, cool, then we just have different definitions for it. The point is that your IDE should automatically detect the errors regardless of what you call it.
OP suggested that linters for python won’t catch attribute errors, which they 100% will if you use type hints, as you should.
What happens at runtime is really relevant in this case.
class MyClass:
def __init__(self, x: int):
self.whatever: int = x
def foo(x: MyClass) -> int:
return x.whatevr
Any decent IDE would give you an error for unresolved attribute. Likewise it would warn you of type error if the type of x.whatever
didn’t match the return type of foo()
Once operational, the energy generated is cheap and will still be in demand
And then the other half of the Internet cries about how all they do are lazy remasters.
No. Different genre at this point
The author pointed out how exceptions are often faster than checking every value. If your functions throws an error often enough that Exception handling noticeably slow down your program, surely you got to take a second look at what you’re doing.
Better visuals and much faster/cheaper for the developer to make.
We are still in the infancy of the technology and the vast majority of games with ray tracing doesn’t fully utilise it as they must compromise to support normal raster, leading to half baked implementations on engines not designed with ray tracing in mind.