For many system shoppers it’s a good-for-nothing system

that classifies as opposites stupidity and wisdom.

because by logic-choppers it’s accepted with avidity;

stupidity’s true opposite is the opposite stupidity.

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Joined 1 year ago
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Cake day: July 1st, 2023

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  • It might be that they’ve given up on the visuals and are now making all the changes all at once. They’re ripping off the bandaid overhauling their site and are banking that the damage will be recover in time.

    With the current state of dissatisfaction from the community, now might be a good time to plow through and make all the changes that are already undesirable for the old user base.

    Maybe even more of these big changes to come? More popcorn for the Fediverse I suppose.


  • Skellymax@lemmy.worldtoGames@lemmy.worldGaming hot takes?
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    1 year ago

    Haha. All lewd games are weird at times. I can appreciate how it’s one of those games (nsfw or otherwise) that has had a surprising amount of hours put into expansion/enhancement over the years in the same way that Dwarf Fortress, or Factorio have. I haven’t delved into it extensively myself. Also like DF and Factorio, it’s systems are surprisingly deep and complex. XD







  • Games that I can immerse myself in. Things that do it for me are:

    • A full and developed open world that has a compelling atmosphere to it. The kind of thing where you find yourself pausing to gaze across the scenery.
    • Tantalizing mechanics or systems. The kind that draws your mind to ‘building’ even when not playing, that will cause you to unwittingly spend hours tinkering with, and gives you mirthful glee when you put it all together and can savor its power.
    • Interesting story. One with tasteful complexity, good pacing, and exciting developments. The kind of story that compels me, let alone anyone is a whole separate question of its own.
    • A canvas or foundation to allow me to develop identity and investment in my character/role. Playing a specific character can also be good, if that character is compelling.
    • Core gameplay mechanics or loops that are fun in and of themselves. The kind that, were the game an alpha or proof-of-concept with no “game” beyond the graphic-less, progression-less minigame, you would still find yourself enjoying your time.
    • Fulfillment of a compelling fantasy. Being a FEROCIOUS DRAGON, or an UNSTOPPABLE SPACE MARINE, or an ALMIGHTY GOD, or even just a simple human living a comfy life and being able to experience the breadth and limits of that fantasy.

  • Skellymax@lemmy.worldtoGames@lemmy.worldDid anyone dislike Final Fantasy XVI?
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    1 year ago

    I’m watching a playthrough, and based on what I’ve seen (I’m about halfway through I suspect) I have no interest in playing the game myself. The gameplay is far, far too mash-button-make-explosion with little thought needed for strategy or intelligent-fighting. That said, the combat is quite the spectacle and I easily see why others enjoy it. More than just this though, I’m really enjoying the story.

    As for your worry about the future of the franchise; who can say. I’m in the camp that argues against the “this isn’t what final fantasy is” people by saying “final fantasy has always been different things”. Gameplay, visuals, tone, etc has always been evolving with each game. I’ll readily agree that the series has slowly been moving away from RPG mechanics though. The same thing is happening with other franchises too. I weep for what the Tales’ series newest ‘Tales of Arise’ became. I remember Symphonia, Abyss, and Vesperia being these tastefully deep RPGs where team comp, builds, and technique were key to victory. I have little doubt the pendulum will swing the other way someday, but until then I can at least watch my Final Fantasy movie while playing other games I do enjoy.