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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Game Pass is cool and all, but the rebrands and weird omissions make it a bit of a shambles.

    I still have an Xbox One, but I’ve got a chonky internet connection (at least for my area) and Cloud Gaming is a fantastic bit of kit. I was tempted to buy a cheap one-month Game Pass code and play this Black Ops 6 campaign and another game or two… but this isn’t on the Cloud Gaming service.

    It’s shit like this that makes the high seas a far more attractive option. I know not every game is Cloud Gaming enabled, but one would expect that certainly all the Game Pass titles would be included.

    Oh well, I just won’t play it I suppose, I’m sure I’ll find something else to do with those five or six hours!








  • Unless it’s the initial outreach team or on-premises staff, sales would be one of the few roles totally suited to remote working.

    Some of the more creative or collaborative roles I can see the argument for hybrid working - even if it’s just one day a week or month in the office - but sales, customer service, or first line support seems to be the last area you’d impose a return to work mandate on.

    That said, I haven’t got extortionate office rents to justify 😂



  • PhobosAnomaly@feddit.uktoRetroGaming@lemmy.worldAn old ad for Doom 64
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    2 months ago

    I can see where you’re coming from - if you look at Ultimate Doom or Doom II and put Doom 64 next to it, then there is a raft of limitations and shortcomings that make it appear to be an inferior product. I personally prefer Doom II as well, with the banging soundtrack and the iconic levels.

    However, I’d argue you’re missing out by approaching it with that mindset. Aubrey Hodges score is less of a soundtrack, and more of an ominous hum in the background - and the overall art style is far more drab and depressing. I’d probably suggest it has more in common with Doom 3 than it does with the first two. I personally prefer the sound effect collection in Doom 64 - the shotgun sounds meatier, the Barons from Hell’s alert sound is a bit more worrisome, and the doors sound a bit more industrial.

    Personally I agree with the N64 controller assessment - it feels like it was built by someone who forgot how many hands humans have 😂 but the adaptations in the Unity ports make it more than enjoyable now on Xbox or Dualshock controllers.


  • PhobosAnomaly@feddit.uktoRetroGaming@lemmy.worldAn old ad for Doom 64
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    2 months ago

    The laugh is, the Watch Me Die mode (the Ultra Violence of the 64 editions) is probably the easiest “hard” mode on original hardware, purely because the technical limitations prevented lots of enemies (of any tier, not just hitscan wankers) being spawned - and space limitations prevented difficulty spikes caused by Boney Bois (Plutonia-style) or Arch-Bastards ruining your day by not being included in the game at all.

    It’s still a very, very good Doom game. 64 and PlayStation Doom should be played together for the alternative Doom experience.






  • Purely a subjective opinion (and I apologise if the artist shows up in this thread) but is it me or does it look like the person who made the background took a step back after it was done, marvelled at how pretty it was, and enjoyed the moment before thinking “…fuck I forgot about O’Brien”?

    It’s a great bit of artwork but poor Miles looks like an afterthought!