Oh I see. Sorry for the off-topic response then!
It’s a shame that multiplayer games really struggle with paid models these days. It heavily cut into a player base if things aren’t free to play. That kind of forces all but the biggest releases to turn to other monetization models in order to keep the base game free.
As a fellow spare time dev who dreams of having that much success, I feel your pain, and also want to wish you a heartfelt congratulations. That’s a massive achievement! I hope you have success with it whenever you launch. 👏