That’s a good cue to mention that I don’t know the specifics of how this would work in Brazil and how they impact the situation one way or the other. That said, my objections to the current arrangement of IP and copyright are fairly international.
That’s a good cue to mention that I don’t know the specifics of how this would work in Brazil and how they impact the situation one way or the other. That said, my objections to the current arrangement of IP and copyright are fairly international.
I did not claim that creating an emulator is illegal. You don’t sue people for a crime, either. “Illegal” and “criminal” are different concepts, and making an emulator without tapping into proprietary assets is neither.
We don’t know what Nintendo used to threaten Ryujinx, so we don’t know how likely it is that they would have won. We do know the Yuzu guys messed up and gave them a better shot than in the other times they have failed at this exact play.
You are very mad at an argument nobody is making.
They are absolutely within their rights to approach the developers of Ryujinx and threaten to sue them. Based on how things have worked so far they’d lose, and I agreee with you that the inequality in that interaction is terrible and should be addressed.
On the Yuzu scenario it’s more relevant, because of the specific proprietary elements found in the emulator.
And then there’s Nintendo targeting emulation-based handhelds and streamers for featuring emulated footage of their first party games on Youtube videos, which falls directly under the mess that is copyright enforcement under Youtube and other social platforms.
In all of those cases, a clearer, more rules-based organization of IP that explicitly covers these scenarios would have helped people defend against Nintendo’s overreach, or at least have a clearer picture of what they can do about it. We can’t go on forever relying on custom, subjective judicial interpretation and non-enforcement. We’re way overdue on a rules-based agreement of what can and can’t be done with media online.
The worst part is… we kinda know. There is a custom-based baseline for it we’ve slowly acquired over time. It’s just not properly codified, it exists in EULAs and unspoken, unenforceable practices. It’s an amazing gap in what is a ridiculously massive cultural and economic segment. It’s crazy that we’re running on “do you feel lucky?” when it comes to deciding if a corporation claiming you can’t do a thing on the Internet that involves media. We need to know what we’re allowed to do so we can say “no” when predatory corporations like Nintendo show up to enforce rights they don’t have or shouldn’t have.
Yeeeah, Nintendo sucks.
And it sucks that, despite this not killing the distribution of Yuzu or Ryujinx forks it does make them less safe and reliable for users, as well as hindering ongoing development.
Ultimately, though, Nintendo is acting within their rights. Which is not an endorsement, it’s proof that modern copyright frameworks are broken and unfit for purpose in an online world. We need a refoundation of IP. Not to make everything freely accessible, necessarily, but to make it make sense online instead of having to rely on voluntary non-enforcement. I don’t care if it’s Youtube or emulation development, you should know if your project is legal and safe before you have lawyers showing up at your door with offers you can’t refuse.
Fortnite is all the Epic games. As in, there is a kart racing game, a survival Lego-licensed game and a Harmonix rhythm game in there, besides the bunch of shooters.
It’s a weird store-ception thing, but at this point if Epic is going to make a new game they won’t put it as a stand-alone thing in the Epic store, they’ll put it inside Fortnite. And it’s working, which is… kinda scary.
He did. Fortnite actually grew this year and hit 110 million monthly active users, according to him.
Fortnite isn’t dying, it’s killing everything else by absorbing the rest of gaming into itself like an alien blob. I don’t like it, but it’s happening and that’s what he’s talking about.
I agree. Unfortunately, despite both the company and the storefront making more money, the share of Epic Store revenue from third party game sales they’re reporting actually went down, both in relative and absolute terms.
That sucks. It means that sure, Fortnite will keep that alternative afloat for as long as it keeps growing and stays popular, but it’s not really growing as a Steam alternative.
Yeah, people need to start reading past the headline.
He’s not complaining, he’s bragging.
His point is that people aren’t buying Sony’s big, expensive games, they’re playing Fortnite.
Man, I know that clamshell Ayaneo is too expensive and that form factor isn’t as good as I think it is… but I still really want one.
Oh, hey, is that you, Barbra?
I need to spend more time with it, but there is an unexpected level of nuance to that, isn’t there? You can drag your feet a LOT, and you can promise a choice on the next law to be enacted or to research a technology without comitting to it actually being deployed. Accurately conveying democracy in a game is pretty much impossible, but I do like how well they let you play the policy delay game.
Isn’t this pretty much the same system Google was intending to implement on Chrome before backtracking? That’s my understanding anyway.
Ultimately the issue is that we’ve gone to extremes. The response to the data market that runs the Internet is now that many people are against ANY amount of information being dislodged from users to anybody else. That is obviously way more strict than pre-internet standards, when people’s location data was widely available and TV advertising ran a whole lot of live reporting and segmentation data, but it has become the goal.
Mozilla (and Apple, and for a bit Google), are suggesting to go back to a world where someone quietly aggregates some info without tracking individuals in excruciating detail and now advertisers don’t want to lose the granularity and resell ability of the spy-level data gathering… and users don’t want to give up even aggregated info.
We’ve scorched the earth so badly there is no path forward, so we stay where we are. I have no moral stance on this, but it seems to be what’s happening.
Right now I’d say on that continuum it’s probably FP2>Against the Storm>FP1, but I need to play more FP2 to know for sure.
I mean, I will give you that Frostpunk does trade off some procedural complexity for the ability to give you narrative scenarios, but that’s not a bad thing. I am waaaay past needing every game to be an evergreen forever thing these days.
That said, if anybody is just hearing about Against the Storm now, they should go play Against the Storm. Against the Storm is also good.
It is the exact opposite of that. Easily the best paced strategy game in years. This thing moves. It flows. If Anno had somehow managed to channel the narrative of Snowpiercer and the compulsive clicky crunch of Clash of Clans it would be this.
It’s really, really good.
Now if you’ll excuse me, I’ve promised mutually exclusive things to a bunch of council members and I have to somehow navigate a multi-party system without being forced to use the elderly for food.
From the linked article:
“Ryan deeply believed in that project and bringing players together through the joy in it,” said one former developer, who said he felt Ellis had poured a great deal of himself into the game, leading to a ton of stress. “Regardless of there being things that could have been done differently throughout development…he’s a good human, and full of heart.”
Sources told Kotaku that Ellis was too emotional to speak at points during a post-launch studio-wide meeting after it had become clear that the game was bombing.
You are vastly overestimating how good contracts for creative roles in the industry are, especially for a mid-sized studio of under 200 people. But even if that wasn’t the case, the guy isn’t quitting the company, he’s apparently stepping down as creative director and staying on in some other role, according to the article.
Hah. Your bar for “super rich” and mine may be in different places.
And you’re preaching to the choir, I’d much rather sail myself. But nerding out about the specifics aside, it’s very weird to leave it out of the renewable-powered sea travel conversation the way these guys are doing.
Admittedly it’s WAY easier to operate a motor boat than a sail boat, so depending on how you like to recreationally bleed your unlimited money I can see reasons for that choice.
But I fully agree that we’ve had renewable energy-based ships with unlimited range for millenia. The claim that “The aim was to demonstrate that zero-emission sea travel [is possible today]” broke my brain a little.
Honestly, I can only speak for myself, but 7R felt actively bad to play to me. Them trying to split the difference between a turn based RPG and an action game just made everything feel weird and slow, the way animation priority works on it is super unsatisfying and I really don’t click with how a lot of it is paced. Plus it’s been ages since anyone made a proper spectacle-focused turn-based RPG, and this was a missed opportunity, honestly. Persona looks stylish and great, but it’s not going for the same thing.
That, as a result, made me not want to jump into the sequel, because I never finished the original and people were telling me they play the same.
XVI is a bit of a different beast, I just wasn’t in a hurry to play it because… yay another action RPG form Square that probably doesn’t play great, but I did want to check it out, so I waited for the PC port that just came out and got that. Still haven’t gotten into it. I hope it’s good. It seems to be doing fine on Steam, but it also looks extremely expensive to make, so if they say it didn’t work I believe them, I suppose.
So the gimmick in the 7 remakes is that they aren’t a remake at all, they are a weird alternate reality spin-off thing that revisits the same characters and locations. I mean, mild spoilers for a four year old game you haven’t played at least partially because you didn’t know this.
The way they presented this was very weird and they tried to split the difference between still saying it’s all a remake but then hinting at it not being a remake sometimes slightly.
My biggest problem with these is that combat feels laggy and weird and I would much prefer a proper turn based RPG in the first place, but seeing the comments here is a bit of an eye opener about how it was all perceived.
Well, there are a couple of caveats to that. One is that it’s far from the first time an emulator has been taken down for similar reasons and it’s historically been pretty ineffective in the grand scheme, especially when alternative forks are available. “Far reaching consequences” is a bit of an overstatement, at least for those of us that went down into the Bleem! mines back in the day. There is a chance that you may be connecting things that aren’t that directly connected here.
The second is that you’re still misrepresenting people not acting out their annoyance the way you’d like with people not being annoyed. I’m not here defending Nintendo, this sucks. I’m here saying that I don’t want to shame Nintendo into the same awkward gray area Google as an intermediary and every other IP holder currently inhabits, I want actually effective regulation that protects legitimate content creators from IP abuse, including from predatory corporations. You are looking to perform outrage in a room of like-minded people, and I get that you want to vent, but it’s not particularly useful to get mad at people that agree with you for not being in your same emotional level while they do.