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Cake day: July 1st, 2023

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  • You might enjoy Alan Wake 1 but the controls aren’t for everyone. I absolutely loved it all the times I played but my friend couldn’t stand the combat.

    The story is very mysterious and I can’t recall any gore at all in the game. The only kind of jump scares I can recall were from the combat when I didn’t notice an enemy snuck up on me. It’s something more easily manageable if you play on the easier difficulty as there is less of a threat.

    The plot is really fucking great and has some of my favorite narration in a game. And it has a type of Eldritch horror story to it. You’ve probably already experienced it in that Alan Wake dlc for Control. You don’t have to deal with it in Alan Wake like you did in Control.





  • There were two parts that made me dislike the quest line.

    First it was how the quests kept making me run back and forth across the whole length of Neon core multiple times just to talk to a single person. It got so tiring.

    The other part was the final stealth mission. That shit was the worst fucking stealth mission I’ve ever played in a Bethesda game. The stealth mechanics were completely broken in that place and it was only possible for me to stealth it by save scumming 60-70 times in that building.








  • Akila city is much worse than new Atlantis since it isn’t segmented into sections so you could fast travel to areas. Then I got to Neon and dealt with the Ryujin quest line that basically had me sprint the length of a football field to the other side of the city multiple times before I finished it because there was no fast travel in the city. I upgraded my stamina just for that place lol

    And the whole morrowind comparison is BS since they seemed to forget that Morrowind gave you a map and a local map to chart your paths. Please be sure to call out those people for that.




  • Yeah it was the moment when I realized Lies of P reminded me of playing Sekiro when I stopped lol. I’m just disappointed they make you have to parry. Not parrying lead to me getting combo locked during that first carnival boss so many times. Getting hit multiple times without being able to dodge or parry after the first hit was annoying.

    Heard that the game has a dodge/roll upgrade a bit farther into it but I just didn’t have it in me to deal with more of the parrying to get that far.

    Grateful the game was on gamepass so I was able to check it out before buying it. Hopefully my friend that’s 100% Sekiro will give it a try soon. He might enjoy the combat more than I did. He never dodged in bloodborne but instead stood still and just parry’d the bosses until it worked lol.


  • Mr_Buscemi@lemmy.blahaj.zonetoGames@lemmy.worldLies of P - Discussion
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    10 months ago

    I tried the game for a few hours but I just couldn’t get into it.

    Something about the dodge mechanic was not feeling right and I hated the overreliance on blocking/parrying. It’s the one mechanic I’ve hated in all soulsborne games and never used when beating the games.

    Also noticed how some enemies seem to have their attacks rubberbanded onto you even when you dodge.

    Realizing I would have to rely on the parrying for the whole games was what made me finally stop playing today. I just don’t find that fun or enjoyable.

    I’m hopeful that they can rework the dodge more, but that was also my hope from playing the demo too and I still don’t like it as it is now in the full game.