GameMaker is also a very capable 2D engine that you can use for free until you want to export, by which time you can get a subscription less than a cup of coffee.
Plenty of other engines beyond unity, no matter the game you want to make.
GameMaker is also a very capable 2D engine that you can use for free until you want to export, by which time you can get a subscription less than a cup of coffee.
Plenty of other engines beyond unity, no matter the game you want to make.
Or GameMaker if you are doing a 2d game, or Unreal if you don’t mind the learning curve. Plenty of other options beyond Unity.
DS3 literally starts with a boss that is quite challenging if you’re not used to DS already. Just “here is a sword, here is how to swing it, here is a bear of a man with an oozing snake hand - kill him”. A lot of players bounced off him.
Fromsoft isn’t in the business of making easy games, it’s just different variations of challenging. For people that like that it’s great. For a lot of people that very understandably is a turn off.
Been a long-time souls fan, but AC was before my time so I never got into it. Picked AC6 up last night and am having a blast so far!
I personally am a fan of jet-lagged, the game. Sam, Ben, and Adam from wendover productions/Half as interesting compete in various travel-based games across the world.
I feel that given the current trendyness of AI and large language models it seems prudent to mention Façade, an interactive play that used AI and language processing to let the player “speak” to the characters and influence tha narrative. It was very janky and you could break it rather easily, but the concept was solid - the technology was just a decade and a half away.
I’m Icelandic. The water is potable straight from the tap: no filtration or boiling required, albeit the hot water may smell a bit of sulfur due to being heated with geothermal energy.
Kind of like how “Millennial” for a while meant ‘teenager’ despite the oldest Millennial being 40.