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Cake day: June 29th, 2023

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  • For me, I view Apollo as the highschool quarterback winning the homecoming game.

    In the context, its a great achievement. A lot of time, effort, and luck all came together at just the right moment to create an entertaining spectacle. The school is all happy and celebrating, students will remember that moment for years to come. But in the grand scheme of things, it’s not that big of an achievement since everyone there will move on to bigger and greater things, except they won’t have a student body cheering them on.

    I think saying the Apollo program is one of the greatest achievements of mankind falsely puts it on a pedestal and forever sets up all other achievements as being lesser. Makes us all feel like anything that isn’t chasing that glory isn’t worth it. It’s an achievement for sure, but not the biggest. If I had to give the greatest achievement in space technology to anything, I’d give it to either GPS or GOES.


  • Short answer: it’s not that we don’t have the technology, its that we don’t have a reason to. With very few exceptions, if you can do it on the moon you can do it on earth or in Earth orbit

    Long answer: in the space industry/field the moon is incredibly boring, relatively expensive to get to, and adds an extra step of logistics to an already complicated mission profile. Most space related technology advancement efforts have gone into doing things in orbit and there is more to do there than on the moon, it’s logistically simpler, and cost is orders of magnitude less. Stuff is still advancing there, think Hubble vs James Web, GPS 1 vs GPS 3, the entire GOES system. In terms of technical challenges, they’re far more interesting than anything on the moon, but it’s not as flashy/headline grabbing so it’s not talked about much.

    The US going to the moon in the 60/70s was a rare combination of a win for scientists, politicians, and the people. The political incentive went away since as the USSR space program collapsed so too did political pressure to continue to put men on the moon and “prove 'Murica is better than those damn commies”.

    In modern times the political incentive is returning with the continued efforts by China to do more stuff in space so we get the Artemis program, but the incentives aren’t that strong which is why the program has moved so slowly.


  • To me 16 is long haha.

    I usually end up running with 16 characters since a lot of services reject longer than 20 and as a programmer I just like it when things are a power of two. Back in the Dark Times of remembering passwords my longest was 13 characters so when I started using a password manager setting them that long felt wild to me.

    I do have my bank accounts under a 64 character password purely because monkey brain like seeing big security rating in keepass. Entropy go brrrrrrrrrrrr


  • I’ve used cloud based services for password managers for work and “self host” my personal stuff. I barely consider it self hosting since I use Keepass and on every machine it’s configured to keep a local cached copy of the database but primarily to pull from the database file on my in-home NAS.

    Two issues I’ve had:

    Logging into an account on a device currently not on my home network is brutal. I often resort to simply viewing the needed password and painstakingly type it in (and I run with loooooong passwords)

    If I add or change a password on a desktop and don’t sync my phone before I leave, I get locked out of accounts. Two years rocking this setup it’s happened three times, twice I just said meh I don’t really need to do this now, a third time I went through account recovery and set a new password from my phone.

    Minor complaint:

    Sometimes Keepass2Android gets stuck trying to open the remote database and I have to let it sit and timeout (5 minutes!!!) which gets really annoying but happens very infrequently which is why I say just minor complaint

    All in all, I find the inconvenience of doing the personal setup so low that to me even a $10 annual subscription is not worth it



  • Combination of anti large company sentiment + people feeling entitled to get things for free if I had to guess. It also usually feels wrong when a corporation threatens a lawsuit over a single person since the US court system heavily favors the person with more money and it’s probably a true statement to say that Nintendo has more resources than the lead dev.

    Modern Vintage Gamer on YouTube had an interesting take in that by stifling emulator development now it will hurt the industry in the long run because Switch exclusives will become increasingly difficult to play once support ends (an argument I myself don’t find all that compelling)

    Nerrel on YouTube has a well put together and researched video on emulation where at least in the US it’s been tested in court several times that emulators are legal, but obtaining the code for the emulators to run is almost always not since you usually have to make a copy and that violates the publisher’s right to copy


  • For graphics, the problem to be solved is that the N64 compiled code is expecting that if it puts value X at memory address Y it will draw a particular pixel in a particular way.

    Emulators solve this problem by having a virtual CPU execute the game code (kinda difficult), and then emulator code reads the virtual memory space the game code is interacting with (easy), interprets those values (stupid crazy hard), and replicates the graphical effects using custom code/modern graphics API (kinda difficult).

    This program is decompiling the N64 code (easy), searches for known function calls that interact with the N64 GPU (easy), swaps them with known valid modern graphics API calls (easy), then compiles for local machine (easy). Knowing what function signatures to look for and what to replace them with in the general case is basically downright impossible, but because a lot of N64 games used common code, if you go through the laborious process for one game, you get a bunch extra for free or way less effort.

    As one of my favorite engineering phrases goes: the devil is in the details


  • MajorasMaskForever@lemmy.worldtoProgramming@programming.dev...
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    7 months ago

    Ada

    It has a lot of really nice features for creating data types and has amazing static analysis during compile time.

    But all the tooling around it is absolute crap making using the language unbearable and truly awful. If it had better tooling I could see that it would have taken a decent chunk of development away from C and C++


  • As someone who is in the aerospace industry and has dealt with safety critical code with NASA oversight, it’s a little disingenuous to pin NASA’s coding standards entirely on attempting to make things memory safe. It’s part of it, yeah, but it’s a very small part. There are a ton of other things that NASA is trying to protect for.

    Plus, Rust doesn’t solve the underlying problem that NASA is looking to prevent in banning the C++ standard library. Part of it is DO-178 compliance (or lack thereof) the other part is that dynamic memory has the potential to cause all sorts of problems on resource constrained embedded systems. Statically analyzing dynamic memory usage is virtually impossible, testing for it gets cost prohibitive real quick, it’s just easier to blanket statement ban the STL.

    Also, writing memory safe code honestly isn’t that hard. It just requires a different approach to problem solving, that just like any other design pattern, once you learn and get used to it, is easy.


  • Whenever I replay OOT I never have a problem with Navi. She rarely hard interrupts, usually just a short tone and flashing C button that goes away after a few seconds. The voice lines only trigger if you press the button to call her, in most cases the hints she gives are genuinely helpful, and stays out of your way for the vast majority of the game.

    Fi from skyward sword though… Far worse because she does interrupt gameplay, often repeats what the last dialogue box just fucking told you, and takes several dialogue boxes to tell you what Navi would have taken one to do. I’m glad they significantly overhauled her interactions in the HD release but I’m still going to be hesitant to play that game again


  • I think part of the “what do I do with this” factor for the iPad was that Apple (and other companies still to this day) were so hell bent on making everything smaller and more compact that releasing a larger product was marketing whiplash. Not to mention that smartphones were being pitched as this “do everything device” so why would you need anything else?

    After you get over that marketing sugarcoating, it becomes pretty obvious what you’d use an iPad for. Internet and media consumption at a larger scale than your phone, easier on your eyes than a phone, but retains at least some of the lightweight smaller form factor that separates it from a regular laptop. Sure you didn’t have the stick it in your pocket advantage of a phone or the full keyboard and computational power of a laptop, but there was this in-between that for a modest fee, you could have the conveniences if you can live with/ignore the sacrifices.


  • I don’t think the MacBook Airs launch is a good comparison.

    Sure there was an early adopter tax on being one of the first “thin and light” laptops, but people already know what you can use a MacBook for, there was already a large value proposition in having a MacBook, the extra cost was entirely being more portable than it’s full size counterparts. Everything you can do on a Mac, just way easier to take on the go.

    I’ve read a few reviews on it, watched MKBHD’s initial review, and outside of a few demo apps they point to the vision pro having no real point to it. Which if true, then it falls in line with existing VR headsets that are a fraction of it’s cost and in a niche market, being three times the cost of your competitors is not a good position to be



  • The issue is that with ongoing service across time, the longer the service is being used the more it costs Kia. The larger the time boxes Kia uses the bigger the number is and the more you’re going to scare off customers.

    Using Kias online build and price, looks like the most expensive Telluride you can get right now is $60k MSRP, cheapest at 30k

    Let’s assume Kia estimates average lifetime of a Telluride to be 20 years so they create an option to purchase this service one time for the “lifetime” of the vehicle. Taking in good faith the pricing Kia has listed, using that $150 annual package, and assuming that price goes up every year at a rate of 10% (what Netflix, YouTube, etc have been doing) across those twenty years you’re looking at around $8.5k option. At the top trim thats still 14% extra that is going to make some buyers hesitant, at the base model that’s 28% more expensive.

    Enough buyers will scoff at that so Kia can either ditch the idea entirely as they’ll lose money on having to pay for the initial development and never make their money back, or they find some way to repackage that cost and make it look like something that buyers are willing to deal with.

    To me the bigger issue is the cost of the service vs what you’re getting. Server time + dev team + mobile data link cannot be costing Kia more than a few million annually, mid to upper hundred K is more likely so they must not be expecting that many people to actually be paying for any of this


  • It’s IEEE misinterpreting the guys original paper.

    https://liuyang12.github.io/proj/privacy_dual_imaging/ (can’t find the full paper, but here’s the abstract at least)

    The paper author straight up says the light sensor is impractical to use as an attack vector, but when you use it in conjunction with other sensors you might be able to gleam more information than most might think. It leaves me with question of what other sensors can you combine to start getting behavioral information that is a security threat?

    I’ll say it worked for me. I read the IEEE headline, called bullshit, dug into it and yeah you can only get a tiny bit of information that you have to stretch pretty far to get useful conclusions from… But it’s more than the zero I initially thought. So props to the paper author, he met his goal. IEEE wanted sensationalized clicks, which they too unfortunately got.


  • In pure C things are a bit different from what you describe.

    Declaration has (annoyingly) multiple definitions depending on the context. The most basic one is when you are creating an instance of a variable, you are telling the compiler that you want a variable with symbol name X, data type Y, and qualifiers A,B and C. During compilation the compiler will read that and start reserving memory for the linker to assign later. These statements are always in the form of “qualifiers data_type symbol;”

    Function declaration is a bit different, here you’re telling the compiler “hey you’re going to see this function show up later. Here are the types for arguments and return. I pinky swear promise you’ll get a definition somewhere else”. You can compile without the definition but the linker will get real unhappy if you don’t have the definition when it’s trying to run. Here you’re looking at a statement of “qualifiers return_data_type symbol(arg_1_data_type arg_1_symbol,…);” Technically in function declarations you don’t need argument symbols, just the types, but it’s better to just have them for readability.

    Structs are different still. Here you’re telling the compiler that you’re going to have this struct definition somewhere else in the same translation unit, but the data type symbol will show up before the definition. So whenever the compiler sees that data type show up in a variable instance declaration it won’t reserve space right away but it has to have the struct definition before compilation ends. This is pretty straightforward syntax wise, “struct struct_name;” (Typedefs throw a syntax wrench into this that I won’t get into, it’s functionally the same though)

    One more thing you can do with variables during declaration is to “extern” them. This is more similar to function declaration, where you’re telling the compiler “hey you’re gonna see this symbol pop up, here’s how you use it, but it actually lives somewhere else k thx bye”. I personally don’t like calling this declaration since it behaves differently than normal declaration. This is the same as a normal variable declaration syntax with “extern” tossed in the front of the qualifiers.

    Definitions have two types: Function definitions contain the actual code that gets translated into instructions, Enum, struct, typedef definitions all describe memory requirements when they get used.

    Structs and enums will have syntax like “struct struct_name {blah,blah,blah};”, typedefs are just “typedef new_name old_name;”, and function definition “qualifiers return_data_type symbol(arg_1_data_type arg_1_symbol,…) {Blah,blah,blah}” (note that function definitions don’t need a ; at the end and here you do need argument symbols)

    Lastly, when you create a variable instance, if you say that you want that symbol to have value X all in one statement, by the standard that’s initialization. So “int foo = 5;” is declaration and initialization. Structs and arrays have special initialization syntax, “struct foo bar = {5, 6, 7};” where the numbers you write out in the list gets applied in order of the element names in the struct definition. You can also use named initialization for structs where it would look like “struct foo bar = {. element_one = 5, .e_two = 6, .e_three = 7};” This style syntax is only available for initialization, you cannot use that syntax for any other assignment. In other words you can’t change elements in bulk, you have to do it one at a time.

    C lets you get real wild and combine struct definition, struct instance declaration and initialization all into one! Though if I was your code reviewer I’d reject that for readability.

    <\wall-o-text>



  • needed to add a mechanic to slow time down

    The devs actually thought of that. There are two auxiliary time control songs. One slows down time by ~50%, the other jumps ahead to the next dawn/dusk. MM3D revised the latter to allow to jump to any top of the hour across the next 12 hours.

    Any of the scarecrows around town teach it to you just by talking to them, but they do so by describing the songs, not teaching you the notes