That’s almost exactly the difference. Mechanically, they are very similar with some expanded interactions and a bit more player agency. It feels more like playing d&d than ever before.
The SCOPE of the story is on an entirely different level. I’ve only played the first 10 hours, but I’ve done so almost 4 times, and each run through has felt >70% unique. Choices have weight, options are meaningful and plentiful, character interactions are some of the closest I’ve felt to interacting with other players in a turn based RPG.
Is it going to shock the world like Elden Ring and Breath of the Wild? No, probably not. It does show what can be accomplished by a great team of driven writers and programmers who actually care.
Definitely worth a try if you can pay the entry fee.
What’s so messed up to me is that the implants I design, inactive pieces of metal, are required to be operable for the life of our longest living patient PLUS 20 YEARS. Yet somehow as soon as electronics are involved they can get away with this. How long until pacemakers or insulin pumps need a license to continue functioning?
This is why I have an issue with privatized medicine.