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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • I know it’s not what you asked for, but I remember a couple of years ago someone making a game heavily inspired by GTA 2. Never got around to playing it myself, but it looked good.

    Can’t find it right now though. Googling gave me Glitchpunk, which looks similar, though not as I remember it. And apparently it’s stuck as early access and might be dead. Maybe someone else will remember that other game I remember.







  • I always saw it as a quirk of the way the game is programmed (they didn’t bother disabling crouching while mid-air) that they just ended up somewhat legitimising by teaching it in the tutorial. AFAIK you only have to use this once or twice in the entire game, and don’t recall it ever being useful when not forced (maybe except for climbing where you shouldn’t to sequence break).

    It’s not part of the core gameplay. You learn in in the tutorial, forget about it, get stuck in the middle of the game, remember this is a thing, use it once and then forget about it again.

    At least that’s how I remember it. It’s been a while since I played HL1.