• 9 Posts
  • 206 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • Release must be documented

    It’s not a must [unless you put it into a contract], it’s a should or would be nice

    Many, if not most, projects don’t follow a good, obvious, transparent, documented release or change management.

    I wish for it, too, but it’s not the reality of projects. Most people don’t seem to care about it as much as I do.

    I agree blind acceptance/merging is problematic. But for some projects (small scope/size/personal-FOSS, trustworthy upstream) I see it as pragmatic rather than problematic.


  • I would consider three four approaches.

    1. Commit and push manually and deliberately

    I commit changes early and often anyway. I also push regularly, seeing the remote as a safe and remote (as in backup) baseline and reference state.

    The question would be: Do I switch when I’m still exploring things in the workspace, without committing when switching or moving away from it, and I would want those on the other PC? Then this would not be enough.

    2. Auto-push all local git references into a separate space on the git remote

    Git branches are refs, commit pointers, just like other refs are. And they can be put under arbitrary paths. refs/heads/ holds branches. I can replicate and regularly update all my branches under refs/pcreplica/laptop/*. And then on the other PC, list or fetch those, individually, or all of them, regularly automatically, or manually.

    git push origin refs/heads/*:refs/pcreplica/laptop/*
    git ls-remote
    git fetch origin refs/pcreplica/laptop/*:refs/laptop/*
    

    3. Auto-push the/a local branch like you suggested

    my concern here would be; is only one branch enough? is only the current branch enough?

    4. Remoting into the other system

    Are the systems both online? Can I remote into / connect into it when need be?



  • Code before:

    async function createUser(user) {
        if (!validateUserInput(user)) {
            throw new Error('u105');
        }
    
        const rules = [/[a-z]{1,}/, /[A-Z]{1,}/, /[0-9]{1,}/, /\W{1,}/];
        if (user.password.length >= 8 && rules.every((rule) => rule.test(user.password))) {
            if (await userService.getUserByEmail(user.email)) {
                throw new Error('u212');
            }
        } else {
            throw new Error('u201');
        }
    
        user.password = await hashPassword(user.password);
        return userService.create(user);
    }
    

    Here’s how I would refac it for my personal readability. I would certainly introduce class types for some concern structuring and not dangling functions, but that’d be the next step and I’m also not too familiar with TypeScript differences to JavaScript.

    const passwordRules = [/[a-z]{1,}/, /[A-Z]{1,}/, /[0-9]{1,}/, /\W{1,}/]
    function validatePassword(plainPassword) => plainPassword.length >= 8 && passwordRules.every((rule) => rule.test(plainPassword))
    async function userExists(email) => await userService.getUserByEmail(user.email)
    
    async function createUser(user) {
        // What is validateUserInput? Why does it not validate the password?
        if (!validateUserInput(user)) throw new Error('u105')
        // Why do we check for password before email? I would expect the other way around.
        if (!validatePassword(user.password)) throw new Error('u201')
        if (!userExists(user.email)) throw new Error('u212')
    
        const hashedPassword = await hashPassword(user.password)
        return userService.create({ email: user.email, hashedPassword: hashedPassword });
    }
    

    Noteworthy:

    • Contrary to most JS code, [for independent/new code] I use the non-semicolon-ending style following JavaScript Standard Style - see their no semicolons rule with reasoning; I don’t actually know whether that’s even valid TypeScript, I just fell back into JS
    • I use oneliners for simple check-error-early-returns
    • I commented what was confusing to me
    • I do things like this to fully understand code even if in the end I revert it and whether I implement a fix or not. Committing refacs is also a big part of what I do, but it’s not always feasible.
    • I made the different interface to userService.create (a different kind of user object) explicit
    • I named the parameter in validatePassword plainPasswort to make the expectation clear, and in the createUser function more clearly and obviously differentiate between “the passwords”/what password is. (In C# I would use a param label on call validatePassword(plainPassword: user.password) which would make the interface expectation and label transformation from interface to logic clear.

    Structurally, it’s not that different from the post suggestion. But it doesn’t truth-able value interpretation, and it goes a bit further.


  • So it really is that simple: a small bash script, building locally, rsync’ing the changes, and restarting the service. It’s just the bare essentials of a deployment. That’s how I deploy in 10 seconds.

    I’m strongly opposed to local builds on any semi-important or semi-complex production product or system.

    Tagged CI release builds give you a lot of important guarantees involved in release concerns.

    I’ll take the fresh checkout and release build time cost for those consistency and versioned source state guarantees.








  • I’m not in (or into) the JS ecosystem. I’m glad I didn’t have to dive into that at work yet. But I’ve used deno and bun in the past to evade installing NodeJS.

    Just now I used deno v2 to build a static website I contributed a fix to, and it worked. I’m very glad to see I don’t have to juggle different npm alternatives or be stuck without when I want to contribute but definitely do not want to install NodeJS.

    The deno install was hilariously slow downloading and installing the JS libs into the node_modules folder. 150 MB of JS source code. For a simple static website generator.

    Comparing it to the hugo.exe binary (go, single binary static website generator): That one is 80 MB. Not having to juggle many files makes it a lot faster and compact of course.

    The deno.exe is 107 MB. Which is a chunky size; but man it provides a lot. When you contrast that to the node_modules folder… lol


    The announcement also mentions and links to JSR for TypeScript module publishing platform, also with backwards compatibility and automatic stuff generating. Which also seems like a good effort.




  • A strength of the GPL is that the community can fork projects, and “take them over” that way.

    At the same time, and this instance is such a case, on a centralized platform, projects can be taken over instead of be forked.

    They developed and published a plugin. Now it’s been taken over by someone else, on the primary distribution and discovery platform, and they have no control over it. Worse than that, the takeover now offers their sold functionalities for free.

    This makes the “open source but not free, but after two years true FOSS licensed” licenses look very useful if not necessary for businesses and developers that want to monetize. At the very least when they [have to] use centralized platforms.