It dropped on PS+ at launch, I tried to play that weekend and the servers were empty … It couldn’t find me a match. I changed server region and still no match.
It was DOA, I’m surprised they supported it for as long as they did.
It dropped on PS+ at launch, I tried to play that weekend and the servers were empty … It couldn’t find me a match. I changed server region and still no match.
It was DOA, I’m surprised they supported it for as long as they did.
Stupid article needs a before and after comparison.
Instead it has way too many ads.
“It’s a bit technical,” begins Birdwell, "but the simple version is that graphics cards at the time always stored RGB textures and even displayed everything as non linear intensities, meaning that an 8 bit RGB value of 128 encodes a pixel that’s about 22% as bright as a value of 255, but the graphics hardware was doing lighting calculations as though everything was linear.
“The net result was that lighting always looked off. If you were trying to shade something that was curved, the dimming due to the surface angle aiming away from the light source would get darker way too quickly. Just like the example above, something that was supposed to end up looking 50% as bright as full intensity ended up looking only 22% as bright on the display. It looked very unnatural, instead of a nice curve everything was shaded way too extreme, rounded shapes looked oddly exaggerated and there wasn’t any way to get things to work in the general case.”
This should have been easy enough to illustrate.
Edit:
Here is a greyscale illustration of a similar phenomenon:
From https://www.odelama.com/photo/Developing-a-RAW-Photo-by-hand/
Of course in reality it get a bit more complex when we perceive colors as having different brightness too:
From https://www.vis4.net/blog/avoid-equidistant-hsv-colors/
Alternative link for the same story:
Sorry my bad, libresprite was the fork I was thinking of.
On a home network I was having audio sync issues with RDP. When I switched to moonlight/sunshine that sync issue cleared up.
Its streaming resolution isn’t as dynamic as RDP but once its setup it feels pretty close to running locally (on my home LAN).
Do you mean this quote from Nintendo"s submission to the court?
Nintendo has reason to believe that other accounts active in the SwitchPirates community may also have been controlled by Defendant, or else reflect other individuals who have worked alongside Defendant.
This is a very open ended statement, its not limited to alt accounts at all.
It might just be the photo but the keyboard looks a bit bright for the key markings here:
The apps I actually use daily:
The apps I wish I had time to use daily:
Edit: I forgot:
They are targeting exactly one person that they are in litigation with.
I don’t know about that, they seem to be saying they are looking for his associates (emphasis mine):
In the course of our investigation, we also became aware of multiple other online actors who appeared to have a role in the Pirate Shops. However, we were unable to determine the identity of locations of these other actors with a sufficient degree of certainty to name them in the initial complaint.
[…]
However, because Williams allegedly evaded Nintendo’s attempt to serve him, and then didn’t appear in court, Nintendo argues in its filing that this meant they were unable to find these identities through discovery, and as such is seeking the subpoenas.
You can play with the filters here:
https://steamdb.info/sales/?min_discount=80&min_rating=80&min_reviews=500
Posted exclusively as screenshots attached to tweets.
Here is a sample pulled at random:
I’ll look into it.
No, don’t!
Or at least don’t do anymore than choose your preferred platform and then buy it. Its available on Windows, Linux, Mac, PS, Xbox and Switch but not on Android or iOS.
Its a couple of bucks on steam at the moment, included in PSN if you do that, or full price everywhere else.
Most laptops have a physical slider that can mask the camera. But I don’t know of any tablets or phones that offer this feature.
Largely speaking compatibility is uncertain across any two console generations.
On these platforms physical media represents license transferability.
It’s not really new though. They launched with a digital only PS5, too
The positioning there was a bit different. The “PlayStation 5” was presented first with the primary name while “PlayStation 5 Digital Edition” was presented as a secondary optional variant.
In comparison for the Pro the digital nature of the console is not mentioned in the announcement video at all.
Oddly even the blog post of the announcement didn’t include it in its main list of compatible hardware:
PS5 Pro fits perfectly within the PS5 family of products and is compatible with the PS5 accessories currently available, including PlayStation VR2, PlayStation Portal, DualSense Edge, Access controller, Pulse Elite and Pulse Explore. The user interface and network services will also remain the same as PS5.
It does mention it later but the change in focus from disc drive as default in 2020 to digital only as default in 2024 is a new position for the company.
I’ve got about 40 PS4 games on a shelf and a smattering of PS5 ones. […] I do need a PS5 disc drive.
Its a fair issue.
(Not a surprising one, the all digital console does what it says on the tin.)
But it is a fair issue to raise as a defect with the proposal the Pro offers.
This 160 figure was announced on the PlayStation podcast back in April.
Important to note that:
https://www.ea.com/commitments/positive-play/accessibility-patent-pledge