Thank you! I have the full Tower of Power, but don’t have a Genesis Everdrive… this may be the push I need to get one!
I’m just this guy, you know?
Thank you! I have the full Tower of Power, but don’t have a Genesis Everdrive… this may be the push I need to get one!
This sounds super cool! Is this a romhack of the 32x cart, that would need to be run from something like an Everdrive, or is it somehow running from the Sega CD, off of a burned disk? It sounds like the former, but I’ve never heard of a 32x cart accessing the Sega CD, just the other way around.
Thank you for continuing to write these reviews! As a relatively new 8-bit computer fan (I was team IBM PC back in the day) I adore the seeing the pros and cons of each port in each platform. I’ll be firing this up on my C64 later to experience it, and might try to get it going on emulators for the others.
That’s always been my feeling too. I think Mario can run faster, and Luigi can jump a little higher, but Peach just controls better. Who knows what kind of maniac would choose Toad.
Same. I really want to like 3D VR gaming, but I get nauseous after a few minutes every time.
But what if I’m an introvert and like to lurk? Introverts unite! Separately! And in different places!
Thank you for articulating what I’ve been trying to. I had the same knee jerk reaction to the fediverse, but you’re exactly right. Yes, it’s easier to find things to doomscroll in the corporate “web 2.0” glossy version of the internet, but it’s also designed to make us forget that comes with a cost. I’m realizing that so much has become like the blow molded plastic Step 2 brand Cozy Coupe version of what things used to be. There are fewer sharp corners, but the trade off is that it’s a simplified, AI curated version of the whole.
I don’t exactly know what this is yet, I’m not sure how it’s going to evolve, and a lot of it feels very raw… but that’s also part of what makes it exciting. It’s going to be fun.
Ditto! I’ve been playing with 8-bit assembly programming and it’s fascinating how this mechanic was implemented in just a couple bytes of level data.