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Cake day: June 23rd, 2023

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  • enkers@sh.itjust.workstoLinux@lemmy.mlIs Linux (dumb)user friendly yet?
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    28 days ago

    I’ve got to agree with this. I love Linux and have run it on my servers for years. That said, I’ve got Mint on my laptop and tried to print an image over wifi at a friend’s place and could not for the life of me get it to print properly.

    For the most part things do just work, but there are a lot more “obscure” scenarios that are handled correctly in windows but not Linux.

    I also find that when things go wrong on Linux, they are harder to fix. I’ve had several times I’ve had to deal with circular dependency hell to get something to install properly. I did eventually get those problems resolved, but it was often a single person having a tangential problem that hinted me to how to solve it.

    Edit: I think if your usage patterns are straight forward enough, it is by far and away the better choice. If you do the same stuff all the time, it’ll pretty much never break, which is not something I could say about windows. So for OP, it sounds like it would be a good fit.







  • Backblaze regularly releases failure rate statistics of their drives, and it’s often a big enough dataset to be quite meaningful. I haven’t been keeping up with it lately, but there certainly was a period of time where there were substantial differences in the failure rates of different manufacturers.

    So while you do still need to have drive failure mitigation strategies, buying more reliable devices can definitely save you time and headache in the future by having to deal with failures less frequently.




  • I mostly agree. I kinda felt decisions mattered in a game like Disco Elysium, but you’re still essentially on the same overall track; the only way, things could really matter is if the story lines completely diverge, and that almost never financially makes sense, since you’d essentially be making multiple games and selling it as one.

    I don’t think that’s the distinction that GGG is trying to get at though. What they’re going for is making micro-decisions matter. You have to turn your brain on and use it for combat most of the time to stay alive, so you can’t just zone out and go on autopilot then pay attention for when you know you’re going to need it. They want to focus on a much more active play style where there are more telegraphed attacks and dodging all the time.

    I enjoy those mechanics too, but I don’t want them all the time. I want a blend of hard and easy, if that makes sense. I want to be able to blast through some content and make my goal clearing it as efficiently as possible, not worrying about dying every second.

    And maybe I’m concerned about nothing, and it won’t be that way, but I’d rather try it and be happily surprised than go in with high expectations and be disappointed.