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Joined 1 year ago
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Cake day: July 5th, 2023

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  • I guess that’s debatable, depends on how you define what “it runs” means. PC gamers with dated hardware may be fine with playing on 1080p, while on the Xbox Microsoft might veto if it doesn’t run on 1440p and 30fps. Of course weaker hardware won’t run everything faster hardware can, you can’t just sprinkle infinite magic optimization dust on a game, there are simply limits what’s possible with weaker hardware, and once you’ve reached them you can’t just shout “enhance” like in CSI Miami.




  • The article doesn’t explicitly state it but heavily implies “the Xbox series S is too weak for modern titles”. The optimization is necessary because it’s weak as fuck. It’s very much the same as optimizing for a PC, with the additional constraint that they need to artificially dial down the experience on other consoles, too, due to contract stipulations that prevents them from “giving an edge” to a competing product. The problem is not that it’s different from optimizing for PC, the problem is that it’s “optimizing for a PC that is in principle too weak to handle the load”.



  • Not at all my experience, the miniscule amount of data needed for a text message goes over the shittiest of internet lines. Yes, SMS sometimes goes over a highly saturated network where data doesn’t because sms just yeets your data instead of establishing a proper connection with a handshake. Though that’s usually very unreliable as well. SMS is also terrible from a privacy perspective, as it is unencrypted and can be spoofed and read by anyone in between, and even read by third parties who just listen in on the wireless transmission. Look where you’re posting. “Cake” pfft