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Cake day: June 15th, 2023

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  • DontNoodles@discuss.tchncs.detoTechnology@lemmy.world*Permanently Deleted*
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    1 month ago

    I’m really sad VR went the way it did over the past decade. I was blown away with the simplicity and affordability of it when Google Cardboard launched. The standalone VR devices of today could have been just our current phones put inside head mounted brackets: easily available to most of us for cheap.

    Besides gaming, VR has loads of cool educational uses. I find myself repeatedly going back to Google Earth VR on my Vive just to explore (both in 3D and street view mode) random places that I might never visit in real life.






  • Last year I wanted to set up a budget media PC and got enamored by this video: https://www.youtube.com/watch?v=WCDmHljsinY

    I got a 600 G3 with the 4560 processor, installed Debian onto it and hooked it to my 4k TV mainly to run immich and stremio.

    Immich runs just fine, though I have gotten too fast behind its upgrades and having less knowledge about Docker, I’m afraid to update immich. Need to figure that out.

    But what disappointed me was that my good quality videos (even the downloaded ones) are choppy to run (unlike the fluid expectations from the video above) and I don’t really know what I should look into to make it better.


  • There exist maps derived from satellite images called Land Use Land Cover maps that categorise each pixel into predefined classes like built up, forest, water, roads etc. Granted that these days semantic segmentation is used to generate such maps but traditional image processing and digitization has always been used traditionally. There is no AI involved in using them for the purpose I mentioned though. Gaming engines like unity have built in tools as well as add-ons like Gaia that have cool procedural generation features. Using such maps in conjunction could help in creating realistic and familiar worlds and this blender tool gives me much hope.


  • I would like it to be possible to give some hints to the model by providing maps showing where roads, buildings, vegetation should be and let it work its magic. Maybe take it further by procedurally generating buildings based on their footprints and building type, like hospitals , schools etc, as identified in maps. That way we can have racing sims in the roads we are familiar with. And much more…