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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I haven’t played X4, but I’ve played a lot of elite dangerous, and some of the problems you describe happened to me in ED as well. And like X4, ED did not explain it at all. I had to learn it from watching videos about the game, and other discussions in other forums. So maybe there are similarities in what I experienced

    The speed limiting was due to being within close proximity to planets and stars who’s gravitational field prevents you from accelleratin quickly. If you are in open space, you accelerate very quickly, and can go faster than if you are close to something large. So maybe it has something to do with where you are.

    I’ve had boost disabled randomly for me and I didn’t know why, but eventually I learned it was because I had been deploying my cargo scoop by accident and not realizing it before I got blown up. Maybe there is a ship module or function you are accidentally toggling that disables it?

    That’s an annoying aspect of these space sim games, but one I’ve come to appreciate as learning the complex intricacies of flying a spaceship feels rewarding in its own right. Like being able to describe what every little button and switch does in an airplane, or a recoding stuido’s sound board. It makes you feel like you’re really mastering a skill, instead of just playing a game.



  • I mean, it’s true they have a lot of games that use predatory systems designed to trick you into spending more money than you need to. As well as games that are designed purely on capitalizing on base feeling of satisfaction of big number go up. But I feel like this is akin to suing casinos for their games having odds in their favor.

    How much of it is on the company, and how much on the player? Like where is the line? If a game is designed to be solely addictive with no other value or purpose, probably should not be acceptable, but how do you make that determination as a games value is different for every individual.

    Almost impossible to make a blanket judgement on this, and any legal precedent set by this lawsuit will be troublesome no matter which outcome.







  • In the end, nothing. I had a good solid 9 months of a job I loved, with decent enough pay. But then tanks to corporate execs laid off the entire IT team and outsourced it to a staffing company and reduced the size of the team from 100+ to about 8.

    I’m still there because I still need the pay, but now it’s just like every other garbage corporate job out there. Miserable and soul sucking.




  • Chefdano3@lemm.eetoGames@lemmy.worldFF7 Rebirth demo likely releasing today
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    8 months ago

    Stuck huh? So FFXVI doesnt count?

    The last 20 years spent on FFXIV doesn’t count?

    Dragon Quest, doesn’t count?

    SaGa Emerald Beyond doesn’t count?

    Foamstars… Well arguable if it counts.

    Point is, they are not stuck. It is far from the only thing they are making. They just have created an amazing world with FFVII with great lore, great characters, and an amazing story. Multiple games taking place in that world is not that crazy of an idea, nor is it uncommon in the RPG genre. Some of the games sucked, the remakes are awesome. It’s grown beyond a single game at this point, it’s a series. Making more games in a series, does not make a company stuck, especially when they are still release games in other series.