she/they

Bit of a mess, kinda depressed, and going through a gender identity crisis :3

(Ongoing issues, brain pls fix)

  • 11 Posts
  • 50 Comments
Joined 2 years ago
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Cake day: July 20th, 2023

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  • There is, yes, but it’s pointless. I think some people are missing the point of Alyx being a VR game, the game would suck pretty bad in pancake mode. It’s the intricate interactions with the world you simply can’t get with a mouse and keyboard that make it special compared to other Half Life games. They didn’t just make a regular Half Life game and said “well we’re just gonna force this to be in VR now”, they made a VR game and set it in the Half Life universe.


  • Somewhat hot take… I’d argue Boneworks (not Bonelab) was “better”, at least if you’re used to VR and if you judge by freedom and replay value. Don’t get me wrong, playing through Half Life Alyx was fun and engaging, but to me it had little to no replay value, since for all it did great in visuals, audio, accessibility, and especially story, it failed dramatically in physics. Since I played Alyx right after Boneworks, I kept trying to pick stuff up which I ended up not being able to for larger objects, and the first time I tried to knock a Combine over the head with a pipe I was so sorely disappointed. Alyx has absolutely everything Boneworks is missing, yet that physics core is what kept me coming back to the latter. It really clicked for me when I noticed how many things in Boneworks one can solve in alternate ways by “abusing” physics. Climbing is a learned skill and combat can be as much shooting as it can be using knives, fists, shoving someone off a ledge, or grabbing an enemy and throwing it at others. It’s what truly made me realize how much potential VR had, being able to interact with a full physics simulation, where even your own body is a physics object, with your physical hands is amazing.











  • I did not use Photoshop particularly long, but I have been using the Affinity Suite both on a pc and a tablet for over a year now and can say it’s definitely quite good. Everything is where you think it should be, the workflow feels very usable with no major learning curve (looking at you, GIMP), and overall the only thing I don’t like about it is its lack of Linux support. I would assume that absolute professionals won’t be able to find everything they like/want, but if you’re reading this, chances are you’re gonna be more than satisfied, if FOSS options don’t quite work for you.





  • As I mentioned in the post, my money budget is around 1000€ as a target, but it extends both up and down. I can stretch if needed, but if that’s comically overkill then I’d be happy to go lower. Time budget… not too high, but also not super low. I can certainly spend a day or two setting everything up. Electricity costs are certainly a factor, power prices here were some of the highest globally, even before the extreme increases lately.

    Also thanks for the tip of the S3 backup, it’s probably a good idea to have an extra copy of important data off-site, yeah.




  • I use my computer normally, but importantly for ergo keyboards, I also play video games. Due to that, initially I looked into ZSA with their Moonlander, as it seemed to fulfill the role of being ergonomic, while having enough keys to let me comfortably game. As usual, a compromise solved neither issue. Due to neither being overly comfortable, nor being satisfactory for gaming, I ended up selling it. I’m now on a Piantor Pro and so far it’s pretty decent, while keeping my old traditional keyboard around for games. It’s not perfect, but if you play games and want an ergo keyboard there doesn’t seem to be anything that truly is.



  • If you’re an expert tightrope walker, you’re likely not gonna fall off. You can just do it without too much issue. When you’re doing it over a chasm, and you don’t plan on dying, you’d still probably prefer a harness though, wouldn’t you?

    Edit: I’m not saying C is a bad language or anything, but for important applications the safety of actually memory safe languages is vital for lower-skilled programmers and still a good assistance for higher-skilled programmers, as we’re all humans and it doesn’t hurt to try and avoid the mistakes we will eventually make.