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Out of curiosity, what switch are you using for your setup?
Last time I looked, I struggled to find any brand of “home tier” router / switch that supported things like configuring vlans, etc.
I made LASIM! https://github.com/CMahaff/lasim
I currently have 3 accounts (big shock):
Out of curiosity, what switch are you using for your setup?
Last time I looked, I struggled to find any brand of “home tier” router / switch that supported things like configuring vlans, etc.
Maybe I am not thinking of the access control capability of VLANs correctly (I am thinking in terms of port based iptables: port X has only incoming+established and no outgoing for example).
I think of it like this: grouping several physical switch ports together into a private network, effectively like each group of ports is it’s own isolated switch. I assume there are routers which allows you to assign vlans to different Wi-Fi access points as well, so it doesn’t need to be literally physical.
Obviously the benefits of vlans over something actually physical is that you can have as many as you like, and there are ways to trunk the data if one client needs access to multiple vlans at once.
In your setup, you may or may not benefit, organizationally. Obviously other commenters have pointed out some of the security benefits. If you were using vlans I think you’d have at a minimum a private and public vlan, separating out the items that don’t need Internet access from the Internet at all. Your server would probably need access to both vlans in that scenario. But certainly as you say, you can probably accomplish a lot of this without vlans, if you can aggressively setup your firewall rules. The benefit of vlans is you would only really need to setup firewall rules on whatever vlan(s) have Internet access.
I loved the original Hades, but I played it after it left Early Access.
It’s going to be really hard to resist jumping in early with Hades II.
NPR News Now publishes great little 5 minute podcast digests every hour or 2 summarizing the big news items of the day / hour.
Their politics podcast and Trump’s Trials podcast are also good.
All three of these are very U.S. centric, obviously.
This was my experience as well, though I did notice that many games did not properly isolate game saves from separate steam accounts.
Tip to any devs that might read this: organize saves based on the steam account logged in, not the user of the PC (always “deck” for the steam deck) and definitely not just a single location among the game’s data.
I ran into the same thing. I’ve always just worked around it, but I believe I did find the solution at one point (can’t find the link now).
But if I am remembering right, I believe you need to manually create a bridge between the two networks - by default it isolates the VMs from TrueNAS itself for security reasons.
Sorry I can’t link the exact fix right now, but hopefully this will help you Google the post I found on the subject.
Simple thing, but are you sure you mounted the NFS share as NFSv4? I don’t have access to a machine to check right now, but I think it might default to mounting NFSv3, even if both sides support v4.
To add on to this answer (which is correct):
Your “of” can also just be a regular file if that’s easier to work with vs needing to create a new partition for the copy.
I’ll also say you might want to use the block size parameter “bs=” on “dd” to speed things up, especially if you are using fast storage. Using “dd” with “bs=1G” will speed things up tremendously if you have at least >1GB of RAM.
I ran into this exact situation at work - though for me it was more the case that getting approvals for new software / installing new dependencies in our system is a massive pain.
So I went with Python since it’s already installed on basically any Linux system. It was fine - I mean Python is a good language and can certainly handle string processing and data manipulation with relative ease.
I still think the Python docs are pretty bad, and I wasn’t thrilled with the options for calling a subprocess in Python - they all felt kinda clunky, though I was barred from using the newest versions since I had to run an older version of Python.
But I ultimately got something that worked and it was certainly better executed / shorter than the bash equivalent it was replacing.
But on the other hand, if loans were subject to bankruptcy, most poor people would never be approved to get them.
You offered a lot of suggestions, and I’m sure people will disagree over the specifics, but I think your overall point is excellent and not talked about enough. I wonder if anyone has ever even attempted a survey on the ages of maintainers/contributors? I bet it’s skewing older fast.
Nothing wrong with that of course, especially given the project’s age, complexity, and being written in C - but you’re right, at some point you have to attract new talent - people can’t maintain forever.
I’m a 29 year old developer - I didn’t even know you could do git patches via email until recently. And while it’s super cool, it also sounds kinda terrible, especially at the volume they must be receiving? Their own docs are saying the mailing lists receive some 500 emails per day and I can’t imagine the merge process is fun.
So many doc pages are dedicated to how to submit a patch - which is great that it’s documented, and I’m sure it will always be somewhat complicated for a large project - but it also feels like things that are all automatically handled by newer tools / bots which can automatically enforce style checks, etc.
I guess they could argue that the complicated process acts as a filter to people submitting PRs who don’t know what they are doing, but I’d argue it also shuts out talented engineers who don’t have 40 hours to learn how to submit a patch to a project on top of also learning the kernel and also fixing the bug in question.
From what little I read of their git process, does anyone know if there’s anything preventing the maintainer of a subsystem from setting up a more modern method for receiving patches? As long as the upstream artifact to the kernel has the expected format?
Oh man, I actually like the language, but you made me think of my own hot take:
Python has inexcusably poor docs.
Just a smattering of examples, which aren’t even that good, while failing to report key information like all the parameters a function can take, or all the exceptions it can throw. Any other popular language I can think of has this locked down and it makes things so much easier.
I somehow read this as 128GB and was ready to share your shock.
Under this broad of a ruleset, all software would have to be open source.
Not an expert myself, but I think chips that truly sip power not only have a much lower floor but take even more aggressive actions to reduce power when idle.
Certainly with the right software tuning you could aggressively throttle the CPU to save power - I’m just not sure how much power it would actually save.
I did find this really good article on reducing the Raspberry Pi Zero 2W power consumption: https://www.cnx-software.com/2021/12/09/raspberry-pi-zero-2-w-power-consumption/
I saw this complaint in another post online (paraphrased):
The screen and use of a Pi seem at odds with each other. The screen is ultra-low power, but there are of course huge drawbacks for usability. Meanwhile the CPU is very powerful, but chews through, comparatively, a lot of power quickly.
They argued that it would be better to either pair the Pi with a better screen for a more powerful/usable handheld, or go all in on longevity and use some kind of low-power chip to pair with the screen for a terminal that could last for days.
… I’ve got to say, it’s a fair point. A low power hand-held that could run Linux and run for days would be pretty cool, even if it was underpowered compared to a Pi. No idea what you could use for such a thing though.
The PR for the necessary back-end changes is out for review on GitHub: https://github.com/LemmyNet/lemmy/pull/3869
That link seems to 404. I will IM you shortly.
I’m surprised by Helldiver’s. Has there been some performance patches? I tried playing that on my deck near launch and it really struggled even at minimum settings - I can’t imagine how it would run at higher difficulties.