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Joined 1 year ago
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Cake day: June 25th, 2023

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  • Same for me, started playing D2 at launch (No console sir wasn’t able to play D1). PvE only, PvP when cheese was possible.

    Loved the game, the story, the great gameplay and shoot/power feeling.

    Stayed in for years but, in indsight I played more and more because I felt I needed to instead of wanted to.

    They started vaulting content with shitty excuses, made the game very hard for new players (best way to kill it long term), added monetisation and FOMO left and right.

    FOMO finally burned me out before lightfall. Didn’t preco and that was the smart thing to do. This extension was simply scandalous: rushed, very poorly written, bad characters (and there wasn’t that much of them). It was hastly put together to be able to push final shape and it felt. Quite there and then.

    On one hand I’m happy I stopped giving money to a Company that clearly didn’t give a fuck to both its players and employees.

    On another hand it’s a shame because the game was good, art direction incredible, story - even if sometime badly narrated and complicated- was deep and great.

    Edit: ah gambit was great, especially with a full team.














  • Same here!

    I had to get rid of the 2nd edition one year ago because of a contact/short issue. :(

    So useful to know who was speaking in mumble/teamspeak when I had only one screen…

    And the shortcut keys were useful at the time (I don’t have much use for them now).

    Edit: I’ve seen the video and yes, I forgot how CLEAR the software was. It was extremely easy to set, set the shortcuts to work as you wanted.

    The current new logitec soft/driver is an utter shit, buggy, extremely confusing (I gave up on trying to setup the backlight how I want it because how stupidly confusing the UI is) and crashing all the time.




  • Yeah I was going to say: who’s this guy?

    Found this after a very quick search: https://www.npd.com/about-npd/industry-experts/mat-piscatella/

    Mat Piscatella’s career has spanned the entertainment software industry, including tenure with Warner Bros and Activision. His industry experience ranges from business planning, analysis, and forecasting to operational and strategic planning. A self-proclaimed “game geek,” Piscatella has worked in the industry for close to 15 years.

    Video game brands he has worked on include Call of Duty, LEGO, Batman: Arkham, Guitar Hero, DreamWorks, Mortal Kombat, and Marvel. Piscatella regularly works with key industry trade associations and is collaborating with colleagues on new initiatives for NPD. He has extensive experience presenting to and advising senior leadership for the video game industry.

    His experience outside of entertainment software include marketing and sales roles for IRI and Banana Boat Suncare. He has an MBA in marketing from San Diego State University, and a BA in political science from California State University, San Bernardino.